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  1. #1
    Player Zeldar's Avatar
    Join Date
    Mar 2013
    Posts
    328
    Character
    Zeldar
    World
    Sylph
    Main Class
    BLU Lv 99
    Awe, you mean a game designed around acquiring gear and character growth is requiring you to acquire gear and grow your character? Its a rediculous as the "I want to solo all the time in a multi-player game" arguement. Perhaps some people should really evaluate whether or not they are playing the right game.
    (0)

  2. #2
    Player Jile's Avatar
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    Mar 2011
    Posts
    390
    Quote Originally Posted by Zeldar View Post
    Awe, you mean a game designed around acquiring gear and character growth is requiring you to acquire gear and grow your character? Its a rediculous as the "I want to solo all the time in a multi-player game" arguement. Perhaps some people should really evaluate whether or not they are playing the right game.
    Sure would be nice if we didn't push the remaining playerbase, regardless of how they play, away. Regardless of how solo-preference players play is irrelevant to the issue that some aspects of the game are far far weighted toward certain jobs.... If the BST nerf was needed, many more nerf's are needed as well...
    (3)

  3. #3
    Player Zeldar's Avatar
    Join Date
    Mar 2013
    Posts
    328
    Character
    Zeldar
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Jile View Post
    Sure would be nice if we didn't push the remaining playerbase, regardless of how they play, away. Regardless of how solo-preference players play is irrelevant to the issue that some aspects of the game are far far weighted toward certain jobs.... If the BST nerf was needed, many more nerf's are needed as well...
    Sure would be nice if they changed the core of the game to meet your gaming style? I guess it sure would be nice if football wasn't so hard-hitting so even a 95 pound girl could play linebacker with the big buys. I guess it sure would be nice if your 5 of your friends could control the rest of your party in every final fantasy game too. Yeah, this is the same line of thought as all those pansy parents that think every kid should get a trophy just for showing up. All games have core systems that are meant to be followed.This games core system is that of an MMORPG. They have deviated from that enough for solo play.
    (0)

  4. #4
    Player kylani's Avatar
    Join Date
    Aug 2011
    Posts
    129
    Character
    Kyrai
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Jile View Post
    Sure would be nice if we didn't push the remaining playerbase, regardless of how they play, away. Regardless of how solo-preference players play is irrelevant to the issue that some aspects of the game are far far weighted toward certain jobs.... If the BST nerf was needed, many more nerf's are needed as well...
    I hated the bst nerf, though the main thing I hated was how SE broke the commands more than the changed distance itself. I am fine meleeing with my pet. I actually like meleeing. It's fighting beside my pet and the commands not working that drives me crazy.

    That said, I really hate comments that say 'because my job was nerfed, other jobs should be'. I don't know anything about immanence except what I've read, so I'm not weighing in on whether it's unbalanced or not, but no job should be nerfed because another job was. Jobs should be adjusted for general balance. If other jobs can be buffed to balance things, I'd prefer a buff over a nerf. That said, I understand sometimes some adjustment is needed because you can't buff everyone.

    At this stage of the game, I mainly hope SE finds a way to balance so that everyone can enjoy the game on the job they love. Nothing makes me sadder than folks having to play a job they hate, to get gear for the job they really want to play. I loved my old static groups. Somehow I lucked out into finding folks who enjoyed playing together and figuring out how to make it work with jobs folks wanted to play. Those days/victories will always be sweetest to me because it was about teamwork and friendship and enjoying figuring out how to beat the content with what you had, not about the expedient way to get something. It felt more like an adventure, and gear was just a nice side benefit.
    (2)

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