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  1. #1201
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    DM has all the problems of orig skirmish augments and more.
    (1)

  2. #1202
    Player Castanica's Avatar
    Join Date
    Nov 2012
    Posts
    320
    Dark matter augments is garbage, not even worth the trip to norg.
    (0)

  3. #1203
    Player Eaglestrike's Avatar
    Join Date
    Apr 2011
    Posts
    85
    Character
    Ladyofhonor
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by Castanica View Post
    Dark matter augments is garbage, not even worth the trip to norg.
    That's incorrect. I got phalanx+4 on merlin hands, GEO cannot get that any other way. Also got refresh+2 on boots and legs so far for merlinic, so I don't have to worry about assiduity unity ranking now.
    (0)

  4. #1204
    Player Mithlas's Avatar
    Join Date
    Oct 2015
    Posts
    154
    Character
    Gakaijin
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99
    Quote Originally Posted by OmnysValefor View Post
    DM has all the problems of orig skirmish augments and more.
    Honestly, I don't like the RNG augment system at all (DM or not). If we could lock in a stat (even with a rare item) and then proceed to random how low or high it is, I'd be okay with that. It'd be better than a complete reroll of all stats and abilities on a given piece. :{

    The Delve path system, Ambuscade Capes, Zi'Tah, and Ru'Aun, is where I really like to see gear progress (unless there's another idea). That way you know a set amount of effort will get you what you need/want. Instead of praying to RNGesus every time for a good roll. This game is completely about dice rolls. ;-;
    (0)

  5. #1205
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    I agree. I don't mind having to invest into good gear but the RNG is a bit wide. Like it's great that if you're willing to invest, you can be "better" than the other guy wearing the exact same base gear but ... the RNG width is absurd. The fact that a stone can give you int+1 and the very next same stone can give you INT+10 MAB+30 MACC+30 MBD+5 is... silly.

    DM, I would give its own slot that pursued a special stat, even if it matched another augment already on the gear. Say you had a piece of valorous that was like

    Pet: Acc+30 Att:30 DA+3%

    And you rolled for a pet-offensive augment, you could also get Pet: DA+RNG% (or STP, Crit Rate, Etc).
    (0)

  6. #1206
    Player Mithlas's Avatar
    Join Date
    Oct 2015
    Posts
    154
    Character
    Gakaijin
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99
    That would be awesome. However, I would want it to not be dark matter actually.
    We already have a sparse supply and to ask it to be even better will mean the dark matter's prices will rise astronomically - one material is used for a large number of endgame synths, reforging, and Resienjima aug. I don't believe that to be a good thing.
    (0)

  7. #1207
    Player Eaglestrike's Avatar
    Join Date
    Apr 2011
    Posts
    85
    Character
    Ladyofhonor
    World
    Asura
    Main Class
    THF Lv 99
    Honestly with the fact they've made Dark Matter used in so many things now DM augments should be a daily thing period, not just a campaign.
    (0)

  8. #1208
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Actually I agree and I think I was overzealous earlier.

    Should be one way or the other:

    Pick the type of stat you want the DM to go for -OR- DM can add one special aug to an already aug'd piece of gear but you don't get to pick.

    I much prefer #2. I feel like all the DM campaigns to do is give us reason to use more inventory space. I'm farming a herc body right now, hoping for a good phalanx or great MAB augment. Hmm.
    (0)

  9. #1209
    Community Rep Sicycre's Avatar
    Join Date
    Apr 2016
    Posts
    97
    Hello, everyone!

    I just wanted to give you all a heads up on a nice quality of life change that will be taking place in the upcoming version update!

    No longer will you need to be out of the /yell loop while in Mhaura, as we will be expanding the areas in which the /yell feature can be used to the three starting nations and other outlying cities.
    (10)
    Aya "Sicycre" Montoya - Community Team

  10. #1210
    Player Akiro's Avatar
    Join Date
    Dec 2011
    Posts
    17
    Character
    Akiro
    World
    Siren
    Main Class
    THF Lv 99
    - Add a survival guide in Purgonorgo Isle.
    - Better rewards from clamming.
    - Login points rewards: chocobo eggs, linen coin purse (alex.), incursion chests, special gobbie dial keys, dynamis 100 pieces, new unique sunglasses (possibly moogle, chocobo, or even plain black styled shades). Overall a wider variety per month would be nice.
    (0)

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