As I said, I'm aware TH is there even if it doesn't show in the log. At any rate I was really suggesting some functionality changes to THF to stop them from having to only have to run in, stick it with TH, and run out. Some people who play THF, myself included ,I feel, would like to have options when it comes to fighting hard hitting AOE spamming mobs, especially ones where TH isn't even necessary.
So after TH is almost capped or if it isn't necessary at all, say In a Unity fight, wouldn't you like to be able to keep fighting instead of taking a dirt nap and therefore becoming a liability to the MP pool. I don't know of a lot of DT- gear that wouldn't cause you to take a serious hit to the DPS... except maybe the new Ambuscade set. Hmmm more testing is required.
At any rate, it's an idea, and only silent ideas are never considered.

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