Page 11 of 21 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 101 to 110 of 208
  1. #101
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Olor View Post
    No, I am saying compared to GEO all other buffing jobs are behind. I am not saying COR is useless (and yes it is in a better spot than a lot of jobs, and much better than bard) but it's nowhere near equal to GEO in terms of desirability. Unless there are so many COR out there that no one ever needs to shout for one ever... but GEO, well I see shouts for GEO all day and night.

    If COR was equal to GEO I expect I'd see people looking for one more than once in a blue moon.

    COR is a DD job(that can buff), and the reason why people don't shout for it is because the community don't recognize COR as a DD job, or recognize it as a DD job but don't know how much dmg it can do. So when they need a DD they shout for BLM BLU BST whatever, when they need a buff job they shout for a GEO.

    COR lacking desirability is because the community don't know it can actually do dmg. If they know one single COR can kill many NM faster than avg single BLM(which are often hindered by longgg death recast and 100k dmg cap per SC) with 200k dmg cap per SC, they'd probably shout for COR a bit more often.
    (1)
    Last edited by Afania; 07-12-2016 at 11:01 AM.

  2. #102
    Player nyheen's Avatar
    Join Date
    Nov 2011
    Posts
    197
    Character
    Nyheen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Afania View Post
    COR is a DD job(that can buff), and the reason why people don't shout for it is because the community don't recognize COR as a DD job, or recognize it as a DD job but don't know how much dmg it can do. So when they need a DD they shout for BLM BLU BST whatever, when they need a buff job they shout for a GEO.

    COR lacking desirability is because the community don't know it can actually do dmg. If they know one single COR can kill many NM faster than avg single BLM(which are often hindered by longgg death recast and 100k dmg cap per SC) with 200k dmg cap per SC, they'd probably shout for COR a bit more often.
    ^this right here, sames goes for the other jobs as well. some jobs take lot more time and effort to become successful. most see cor as a buffer only, there was a time when they was in exp pts nude just to pop the cards. lot of these jobs out here like war,drg,pup,cor,drk are very good DD as well, like example pup is one of the most challenging difficult jobs to become on the top endgame etc list due to how hard it is to understand it. so most pushes it to the side and lvl stuff like bst,geo,pld,whm etc. since the difficulty is set on easy-normal with jobs like that.
    (0)

  3. #103
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Olor View Post
    If COR was equal to GEO I expect I'd see people looking for one more than once in a blue moon.
    I don't know why people don't invite COR to DD more often either.....

    (0)

  4. #104
    Player Rooj's Avatar
    Join Date
    Jun 2012
    Posts
    128
    (0)

  5. #105
    Player Urmom's Avatar
    Join Date
    May 2016
    Posts
    449
    Character
    Urmom
    World
    Shiva
    Main Class
    GEO Lv 99
    Quote Originally Posted by Afania View Post
    I don't know why people don't invite COR to DD more often either.....

    But did you get the skillchain!?!
    (0)

  6. #106
    Player CrAZYVIC's Avatar
    Join Date
    Jun 2011
    Posts
    168
    Character
    Crazyvic
    World
    Asura
    Main Class
    SAM Lv 99
    Its not the COR itself its the GEO buffs/debuffs.

    Geo its the cancer of this game. "Lets create a job make obsolete COR, BRD and RDM". "Then lets force every party have one GEO if they want smooth wins".

    If square nerf the "Magic damage" but dont Nerf GEO. COR will be in the same stake as BRD its in the present.

    The balance in this game its terrible.
    (2)
    Last edited by CrAZYVIC; 07-13-2016 at 10:06 AM.

  7. #107
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    Aside from the bitterness in the tone above. I do believe that Geo is due for some nerfs. Right now it is the only job in the game that's main function pretty much bypasses all concept of level correction and resistance. The highest potency defence reduction Red Mage ever got was 15% on Dia III - a spell we have to merit to have, has a short duration, and is single target. Geo get's it in an AoE, along with an AoE attack buff. And none of Red Mage's most powerful gear, gifts, or job abilities enhance its potency, in direct contrast on how Geomancer's works.

    And that's just one example.

    It literally has skewed the expectations and functions of the entire game's balance - I believe that deserves addressing.

    I'm also not a fan of bypassing Melee Skillchains entirely through Scholar JA's either.
    (1)

  8. #108
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    I've said it before. I don't think SE knows what to do with RDM. Jack-of-all trades/Master of none (besides enfeebling) isn't great when you want each player to bring their best.

    Enfeebles don't matter a lot of the time.

    The only reason I don't want them to nerf GEO is because they won't adjust the fights to compensate. I think it would be much better to just overhaul bard, perhaps buff corsair and I don't honestly know what to do with red mage.
    (1)

  9. #109
    Player Eaglestrike's Avatar
    Join Date
    Apr 2011
    Posts
    85
    Character
    Ladyofhonor
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by OmnysValefor View Post
    I've said it before. I don't think SE knows what to do with RDM. Jack-of-all trades/Master of none (besides enfeebling) isn't great when you want each player to bring their best.

    Enfeebles don't matter a lot of the time.

    The only reason I don't want them to nerf GEO is because they won't adjust the fights to compensate. I think it would be much better to just overhaul bard, perhaps buff corsair and I don't honestly know what to do with red mage.
    Skipped many of the last few pages, but refer to my OP. If RDM can cap magic haste, RDM will be a better addition than a 2nd GEO in just about any group in the game.
    (0)

  10. #110
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by CrAZYVIC View Post
    Its not the COR itself its the GEO buffs/debuffs.

    Geo its the cancer of this game. "Lets create a job make obsolete COR, BRD and RDM". "Then lets force every party have one GEO if they want smooth wins".

    If square nerf the "Magic damage" but dont Nerf GEO. COR will be in the same stake as BRD its in the present.

    The balance in this game its terrible.

    Although I agree that it's GEO buffs/debuffs that makes magical WS so strong, I don't know if I'd agree with the statement of "COR will be the same stake as BRD without magic damage".

    From my personal experience, it's still pretty tough to cap pDIF with just fury/frailty, unless you bring an idris and use 1hr or something. But with a COR+GEO it's much easier with chaos roll+ dia 4.

    Been doing a lot of ambuscade this month, which is a content that needs physical dmg more than magical. So far every single pt I joined with COR in pt setup runs significantly faster than pt with just GEO as buffer but no COR. I mean, you can always use both GEO and COR in same pt to accomplish best buff results. On the other hand GEO+GEO don't necessary produce better DPS than GEO+COR since there's limited amount of dps bubble you can use after fury/fraility, assuming the pt hit rate is capped and entrust haste last entire run.

    If anything it's BRD as a buff job that's screwed. Pretty sure GEO+none aeonic BRD won't produce as much DPS as GEO+COR unless I'm missing something. Haven't done the dps math for GEO+aeonic BRD v.s GEO+COR. Also aeonic isn't available to majority of playerbase atm, v.s COR buff gears require very little effort to obtain and can still produce better results.

    Either way, I think COR as a buff/support job is still pretty strong overall. I'd argue that it's in a way better position than RDM and BRD, personally.
    (0)
    Last edited by Afania; 07-21-2016 at 05:44 PM.

Page 11 of 21 FirstFirst ... 9 10 11 12 13 ... LastLast