Even as a soloist. I don't agree with the concept of having the AI avoid gaze mechanics. The fact that they exist ads depth to the necessity of smart planning when using mechanics.
There is a couple existing in-game solutions to gaze mechanics with tanking, depending if it is conal or not. And one you don't want to hear, but is the dead truth.
Conal gazes can be done with two trusts on opposite ends of your party listing. (Summon one first, one last) and engaging the enemy by curving in on its flank, if possible. This puts the two tanks on opposing sides and when one is hit with the mechanic, the other can take over. Sadly , this puts your other trusts at risk, as well as the other disadvantages of a two-tank set up with trusts, but it does enable a two-trust-tank set up to be more durable against gaze and breath attacks.
Alternatively, the most simple solution is this is the one you don't want to hear: Play a tank. As the population shrinks, the players themselves are going to have to accommodate themselves within existing mechanics, because as the population shrinks, the less likely the development team is going to weigh in on altering major mechanics above considering shutting down the servers. There are multiple flavors of tanking to choose from (and some DPS classes are going to wind up tanking anyways through out-damaging their counterparts) so there's no excuse not to at least experiment with them to see if one feels good for you. There is plenty of existing content that does not need you to play a specific way that you can be flexible enough to switch tactics and be one on occasion.
Also, soloists are going to have to accept that some content just isn't solo friendly, and that's fine. Most the gear you'll be getting in non-soloable content is for non-soloable content anyways, so don't sweat it so much.

Reply With Quote

