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  1. #18
    Player Zeargi's Avatar
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    Mar 2011
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    Currently: Windurst
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    743
    I agree with a lot of the items Shirai mentioned, but I'm gonna repost and add some of my own: (New Wards marked with *)

    Wards:
    Heavenward Howl (Fenrir) - There needs to be a clear break of this. A ward like this isn't something needed when it comes to a fight. Hoping for one, but getting the other is extremely unfortunate. Make this one Endrain
    Ethereal Beckoning (Diabolos) - Grants Enaspir to all Party Members within the area of effect * The other clear divide is that so few creatures in this game have MP, so why waste your time if you know that the thing you're fighting isn't going to give you a return.
    Lunar Roar (Fenrir) - Scale up with SMN Magic Skill and offer 4-5 buffs removed.

    Rages:
    Regal Gash (Cait Sith) For a Level 99 ability it's awful DMG, even more so when you take into the fact that both Carbuncle and Cait Sith can beat the lvl cap of other Avatars. Both of these Avatars are Extremely weak for being Light. And Her attack also closes Darkness, very weird.
    Blindside (Diabolos) - Also a lvl 99 Ability and it's just as bad as Regal Gash's DMG

    Astral Flow - DMG for these need to be looked at

    To tack onto Zantetsuken item mention:

    Make Odin use Zantetsuken I - Single Target Death
    Make Alexander use Mega Holy - Massive AoE Light DMG

    But while under Astral Flow:

    Odin uses Zantetsuken II (Perfect Zantetsuken) - AoE Death
    Alexander will use Perfect Defense

    Both casting of them Still Taking all MP.
    (2)
    Last edited by Zeargi; 06-03-2016 at 03:24 AM.
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