Results 1 to 10 of 272

Thread: Job balancing?

Dev. Posts

Hybrid View

  1. #1
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    Quote Originally Posted by Ketaru View Post
    Ok, so nobody seems to be asking:

    Why is WHM's status as the premium healer so sacred that nobody seems to question its ubiquity in parties? It seems to be this big issue with people that jobs like BST, SCH, GEO, and BLU have become staples to parties. If a RDM or SCH, WHM's closest relatives, were tasked with healing damage and status in some of the hardest battles these days, they simply couldn't compare.
    Mainly because I never want to be a main-healer as a RDM ever, ever again. ToAU burned that out of me permanently and while I'll help heal, I'll never acknowledge sole responsibility over it.
    (1)

  2. #2
    Player Ketaru's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    215
    Character
    Ketaru
    World
    Siren
    Main Class
    RDM Lv 99
    Quote Originally Posted by Hyrist View Post
    Mainly because I never want to be a main-healer as a RDM ever, ever again. ToAU burned that out of me permanently and while I'll help heal, I'll never acknowledge sole responsibility over it.
    Just because main healing used to be unpleasant (bear a lot of this was against mobs where debuff removal was mostly unnecessary) doesn't change the fact that one job has this unquestioned seat at the table. That's job imbalance. Thing is, I don't think WHM is overpowered at all. I think we're all just glad that at least one job out there is capable of meeting the challenge of healing against some of the new endgame content. But similar to the discussions about whether BLU is overpowered or not, it might be time to think about improving the healing chops of other jobs, like RDM, SCH, DNC, maybe even WHM as a subjob. If more jobs were better healers, it would be one step in making things better for other jobs as well, such as meleers who are invited less because of the risk involved with using them.
    (3)
    "NeED★RdM? PLeaSe sENd★teLL!"

  3. #3
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    Quote Originally Posted by Ketaru View Post
    Just because main healing used to be unpleasant (bear a lot of this was against mobs where debuff removal was mostly unnecessary) doesn't change the fact that one job has this unquestioned seat at the table. That's job imbalance. Thing is, I don't think WHM is overpowered at all. I think we're all just glad that at least one job out there is capable of meeting the challenge of healing against some of the new endgame content. But similar to the discussions about whether BLU is overpowered or not, it might be time to think about improving the healing chops of other jobs, like RDM, SCH, DNC, maybe even WHM as a subjob. If more jobs were better healers, it would be one step in making things better for other jobs as well, such as meleers who are invited less because of the risk involved with using them.
    I don't beleive this is a problem with the mechanics as much as I used to.

    I just saw Scholar pretty much main heal an Escha Zi'tah run's healing with just Regen and a spot cure.

    This is a matter of desire behind role, and how healers are just plain uninviting, especially on classes, Like Red Mage, that are capable of other, more fun roles. White Mage is unquestionably the go-to for healers because that's ALL it is. It's a healer, everyone knows that it is more than the role and the specialty, it's White Mage's identity. You ask Scholar to heal and they're going to question about it being about the party being efficient enough - that's where the Mage Burns really clinch their argument.

    Scholars are capable of taking a party healer role on themselves. Hybrids roles like Red Mage, Dancer, Blue Mage and Summoner can help alleviate the healing role (do we really count Puppetmaster and Bard?), but none of them want to. That's more the reason why White Mage has absolutely no contest when it comes to the role, and most players are ok that way. Sure, boosting certain Job's capabilities of doing so may help the performance gap. But it's not as large as it's being played out if all your Hybrids actually used the skills they have to split down the healing role. This is another problem that has as much of the burden for it on the community as it does the developers.

    On the development end, less emphasis in wide severe AoE Damage is more the solution than buffing classes to stuff they won't do anyways better. The test of that will be prevalent when SMN's healing pacts get buffed, but rarely utilized to their fullest. It's that predictable.

    Quote Originally Posted by Urthdigger View Post

    I've had people complain against me in the past for being rather harsh in telling newbies and returning players to give up on their dreams of leveling whatever job they mentioned. The way I see it, better they find out now and step into line early than to find out several months down the line.
    I'd say, respectfully. You are being harsh.

    For the most part, you're wrong about the dream thing. Most of any REM can be soloed, and what's the epitome of endgame to a player's personal progression if not that? Escha is over-hyped for its randomness at the highest level of gears, and there is alternative progression pieces for most items. Yes, it's not Best in Slot but the more you push your gear, the easier it becomes to convince the friends you make down the line to let you in to do things. Speaking from experience.

    I've got no problem telling people they're in for a hard road, so they go in with the right level of determination. Telling them to quit and 'fall in line'? No, that's just destructive. You'll lose people that way.
    (0)
    Last edited by Hyrist; 06-04-2016 at 03:51 AM.

  4. #4
    Player Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    313
    Character
    Urthdigger
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Hyrist View Post
    I've got no problem telling people they're in for a hard road, so they go in with the right level of determination. Telling them to quit and 'fall in line'? No, that's just destructive. You'll lose people that way.
    In a way, I am simply telling people they're in for a hard road. I usually prefer that they oppose me and stride forward out of spite. If there is some way to utilize these jobs without waiting for SE to buff the living crap out of them, they'll be the ones to find it. Perhaps it's destructive, but I don't consider it a grave crime to lose people. Any who'd leave over my words would just as well leave when they finally start trying to party and hear the endless chorus of "Don't you have anything else?"
    (1)
    He once sold his soul to Promathia for a rare drop. He later won it back in a drinking contest, before beating up the twilight god for good measure.
    He's won dance-off trophies from the Republic of Bastok, the Duchy of Jeuno, and the Yagudo Theomilitary.
    He's won entire arguments with a single leer.
    He is the most interesting galka in the world.

  5. #5
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Quote Originally Posted by Ketaru View Post
    Just because main healing used to be unpleasant (bear a lot of this was against mobs where debuff removal was mostly unnecessary) doesn't change the fact that one job has this unquestioned seat at the table. That's job imbalance. Thing is, I don't think WHM is overpowered at all. I think we're all just glad that at least one job out there is capable of meeting the challenge of healing against some of the new endgame content. But similar to the discussions about whether BLU is overpowered or not, it might be time to think about improving the healing chops of other jobs, like RDM, SCH, DNC, maybe even WHM as a subjob. If more jobs were better healers, it would be one step in making things better for other jobs as well, such as meleers who are invited less because of the risk involved with using them.
    Glad I stumbled onto this, rather than restating it later in the thread.

    I've said similar things about BLU before.

    People that look at BLU and get upset think it's CDC that make it powerful. It's not CDC. If the paladin could reliably self-skillchain against single-target mobs, people wouldn't even want a melee.

    It's Accuracy Bonus, allowing the BLU a stronger accuracy boost while wearing more defensive gear.

    It's Dual Wield, allowing the BLU to sub whatever is appropriate to the fight. Sometimes, NIN is the most appropriate, sometimes RDM is, sometimes RUN is.

    It's spells like Saline Coat (+magic defense bonus) which mitigates the magic damage the blu takes, and barrier tusk which provides some additional PDT.

    It's sometimes self heals. When your hp goes read, casting a cure whether the whm is casting or not may be what saves you.

    Double Attack, Triple Attack, Attack Bonus, Magic Accuracy Bonus, all of things are just icing on the cake.

    In this skillchain environement, people don't care how much the ws's and sc bonus are (really, have you seen how much scholars typically do?), all they care about is that the melee doing them can hit the boss and survive the boss.

    Scholars are preferable because they're not exposed to the danger that most melee, including blu, are.

    I'll say it til I'm blu in the face.

    - - -

    It's is funny how we don't want top tanks nerfed, we want lesser tanks buffed. We don't want WHMs curagas nerfed, we want lesser healers buffed but the reason you're not inviting my drk must absolutely be that BLU exists (in fairness: I don't have a drk, I have a modestly geared blu that goes to modest content).
    (0)
    Last edited by OmnysValefor; 06-04-2016 at 06:54 PM.

  6. #6
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by OmnysValefor View Post
    People that look at BLU and get upset think it's CDC that make it powerful. It's not CDC. If the paladin could reliably self-skillchain against single-target mobs, people wouldn't even want a melee.
    Umm, PLD could already reliably self-skillchain against single-target mobs, in fact any melee job with enough buffs can. We still want a melee(BLU).
    (0)