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  1. #1
    Player Malichi's Avatar
    Join Date
    May 2013
    Location
    California/ Bastok
    Posts
    31
    Character
    Malichi
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Ketaru View Post
    If we're going to explore this line of thought to bring more melee back to the frontline, it might be worth asking a question: at such a point in the game where meleeing is faster than ever, is it still good design (or, indeed, was it ever good design) for enemies to get TP from regular melee attacks?
    Is there no 119 gear with subtle blow on it? I ask because it seems that you've been slammed by mobs in your TP gear. Of course it's a good design, if you were an Apex Crab and suddenly some crazy knife wielding adventurer started poking the bejeezus out of you, would you just sit there and lazily pinch them, or would you fight back with all you got to attempt to survive. If you take the TP gain from melter attacks away it would kill some of the realism and a lot of the challenge. At that point we might as well be fighting bags of marshmallows.
    (0)
    A man is measured by how he conducts himself while being destroyed.

  2. #2
    Player Ketaru's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    215
    Character
    Ketaru
    World
    Siren
    Main Class
    RDM Lv 99
    Quote Originally Posted by Malichi View Post
    Is there no 119 gear with subtle blow on it? I ask because it seems that you've been slammed by mobs in your TP gear. Of course it's a good design, if you were an Apex Crab and suddenly some crazy knife wielding adventurer started poking the bejeezus out of you, would you just sit there and lazily pinch them, or would you fight back with all you got to attempt to survive. If you take the TP gain from melter attacks away it would kill some of the realism and a lot of the challenge. At that point we might as well be fighting bags of marshmallows.
    Where did you parse, "Oh, he's making a suggestion about TP adjustments, maybe he's feeding the mob too much TP?" Because that certainly is not my experience. It's probably not anybody's experience if their only skillchainers is literally a guy wearing glasses using tier I nukes.

    But hey, if we're going to talk about realism in a fantasy realm, first of all, tell me what TP actually is because, according to online sources, it stands for "Tactical Points." It is the numerical value of your finesse and technique in battle. Just because you exert yourself your hardest to defend yourself doesn't mean you're going to do it well.

    I only suggested what I did because there seems to be an impractical disparity that severely stacks the deck against melee jobs. A BLM could magic burst 99K damage and feed the target a minimal amount of TP. A meleer infrequently using weaponskills will feed far more than that for the same amount of damage. Are we interested in making melee jobs more viable or aren't we? Because if we are, I think this is something we actually need to talk about.
    (1)
    "NeED★RdM? PLeaSe sENd★teLL!"

  3. #3
    Player Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    313
    Character
    Urthdigger
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Malichi View Post
    Is there no 119 gear with subtle blow on it? I ask because it seems that you've been slammed by mobs in your TP gear. Of course it's a good design, if you were an Apex Crab and suddenly some crazy knife wielding adventurer started poking the bejeezus out of you, would you just sit there and lazily pinch them, or would you fight back with all you got to attempt to survive. If you take the TP gain from melter attacks away it would kill some of the realism and a lot of the challenge. At that point we might as well be fighting bags of marshmallows.
    Two issues with gearing for subtle blow: First, melee already have to have enough crap on their TP sets, between acc, haste, and -dt% without having to factor in yet ANOTHER stat that is absolutely required for any gear to even be considered. Second, subtle blow caps at 50%. That means half the tp fed, but that's still a hell of a lot more than what mages produce.
    (2)
    He once sold his soul to Promathia for a rare drop. He later won it back in a drinking contest, before beating up the twilight god for good measure.
    He's won dance-off trophies from the Republic of Bastok, the Duchy of Jeuno, and the Yagudo Theomilitary.
    He's won entire arguments with a single leer.
    He is the most interesting galka in the world.