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Thread: Job balancing?

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  1. #1
    Player Ketaru's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    215
    Character
    Ketaru
    World
    Siren
    Main Class
    RDM Lv 99
    Quote Originally Posted by Kassaiemi View Post
    It's especially bad in the case of RDM, where BLU has more or less become a better RDM. You're a much more balanced caster/melee hybrid, you're a hell of a lot more powerful, and you still have party wide buffs, at the cost of not having the powerful disables RDM has, but on the flip side, it's extremely difficult to land those disables on things that matter anyways. What would you even do to bring RDM back into playability, when comparing it to the bar BLU has set
    The two jobs don't even compete for the same party spot. If you want to go by BLU's current desired role alone, yes RDM can self-skillchain Light/Darkness fairly consistently. Probably has an easier time of it than most other melee jobs. And if a group I'm in just wanted me to do Light, regardless of how much damage the weaponskills themselves actually do, I'm sure RDM could easily do it.

    You know what I want for RDM right now? More Magic Burst Damage bonuses. That would make it far more competitive. As it is now, it doesn't even hold a candle to what BLM and SCH can do. Let's get rid of that Shield Mastery BS and give the job a few more traits of Magic Burst Damage.
    (1)
    "NeED★RdM? PLeaSe sENd★teLL!"

  2. #2
    Player Kassaiemi's Avatar
    Join Date
    Mar 2015
    Posts
    6
    Character
    Kassaiemi
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Ketaru View Post
    The two jobs don't even compete for the same party spot. If you want to go by BLU's current desired role alone, yes RDM can self-skillchain Light/Darkness fairly consistently. Probably has an easier time of it than most other melee jobs. And if a group I'm in just wanted me to do Light, regardless of how much damage the weaponskills themselves actually do, I'm sure RDM could easily do it.

    You know what I want for RDM right now? More Magic Burst Damage bonuses. That would make it far more competitive. As it is now, it doesn't even hold a candle to what BLM and SCH can do. Let's get rid of that Shield Mastery BS and give the job a few more traits of Magic Burst Damage.
    Maybe I'm just way off base then. It just really seems lousy that the biggest part of RDM's kit, the hugely powerful enfeebles, gets kicked to the curb by NMs sitting there going "lol immune" until you land one for a whopping ten seconds when it's at 35%, and there's BLU doing caster/swordsman better, and SCH doing white mage+black mage better. Maybe RDM is just spread too thin or something. Or it's because the only RDM I've ever really known is my own terribly geared RDM.

    RDMs being able to get absurdly huge magic bursts without necessarily having great non-magic burst spell damage would be a pretty rad thing though. It'd be super relevant in the current setup, anyways.
    (1)