I was quite saddened when I initially saw the "Reward"+30 on this cape instead of the "Pet Lv. +1" that SMN/PUP both got, and further saddened due to the "Reward +30" being utterly worthless given the 50% potency cap... In order to receive any benefit from it, you would have to use non-ilvl Reward+ equipment only, since everything 109+ (that I am aware of at least) gives 20%-35% per piece. Reforged body+feet alone are actually over cap to begin with and augment w/ additional bonuses that can't be found elsewhere and should be used anyway.
I believe this should have been a Reward recast reduction, "Reward potency II +10", or something else entirely that is relatively uncommon (but useful) like "Stout Servant +2" or "Killer Effects +10", would all be actually useful instead of the current effective effect of "Reward+0".
(There is always the option to edit the item itself, especially with the news that they are adding a method to change the augment w/o losing ranks in the May update.)
As an extra dash of salt in the wound, the potential pet augments for acc/atk & m.acc/m.dmg are in the wrong slot -_-;; They should have been on dust (sharing augment slot w/ player acc/m.acc/etc) instead of being on thread (which shares space w/ player attribute bonuses.) This severely limits the potential on this cape since we are unable to get attribute+acc.stat+special.stat like other jobs, and is a confusing choice on the devs' part given how unintuitive it is that all acc/m.acc options are not grouped together.




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