Why on earth didn't they limit how many times you can enter? This is incredibly silly, what on earth are they thinking over there?
Why on earth didn't they limit how many times you can enter? This is incredibly silly, what on earth are they thinking over there?
Simmer down guys, seriously.
The system they implemented actually works well. I'm seeing people cycle in and out rather than sitting there surrounding the book forever, complaining about the wait times. Basically what happens now is that the system controls how often you ping so it's not being flooded. Those who are in the menu cycle to get into the dungeon are effectively in a queue to get into it. Just keep selecting to enter and you'll receive a pause as it checks for available instances (which there are many more now, entry is dirt easy). They flat out prevented ping spamming to a regulated rate at this point, which likely helps their end.
And entry rate is much faster and higher. I'm not getting more than a five minute wait, and the amount of times I'm spamming my attempt to enter is hard-capped by this system so it's not me.
Yeah I tried last night and it took less than 5 to get in, more like 2 minutes... not sure what is going on - on less populated servers...
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I'm not sure what's going on here, but I can tell you the number of "instances" haven't increased at all. Cerberus is a quiet server and even with only 150 accounts online those rooms filled up quick. Didn't see more than 9 players/parties inside Legion before the maintenance, haven't seen more than that afterward.
I seem to remember reading that these instances are cross server, so if you're linked with a busy server you're sol.
I think the patch has been working pretty well so far! I ran Ambuscade a few times last night with my friends, and we were getting in with about 2 minute waits. We were just happy we didn't have to book spam lol.. Though we can probably thank the VW and Surge campaigns from siphoning off some of the Ambuscade congestion for now. Maybe they could do the same thing with entering Sinister Reign lol...
On the bright side, I think they said this patch was only an emergency solution, and they are still working on more long term solutions given the potential for high month-to-month traffic for this event. So we'll see what they come up with! Some of the things I hope they do are:
- Add Ambuscade NPCs to Rabao and Selbina
- An invisible 3-yalm barrier around the NPC
- Make other players disappear when talking to the NPC like with the Records of Eminence NPCs.
I don't currently have a character active on Asura, so I can't speak to how things are working there post-maintenance, but on at least two other servers where I've monitored Legion no one is warping from Mhaura into Ambuscade when there are 8 or 9 solo players and/or party leaders already inside. There is no cross-server support here. I have a hard time believing they would have found a way to alleviate congestion on Asura without applying the same fix to less active servers. I'm more inclined to believe those who are experiencing better results are doing so because the current campaign has drawn a good deal of players to Walk of Echoes, Voidwatch and Wanted Unity fights.
That would make sense only if that occured immediately after the patch and the campaign went into swing. I was having it occur before the maintenance and the fix, for a full day, on a weekend day.
It's speculation. Meanwhile, my experiences on Asura are differing from yours. There are people poping in and out of vision quite a bit as I'm queuing, and I'm getting in within the first 5 minutes, if not on the first attempt.
I would say it has less to do with the campaign than it is the fact that many players who pushed at the first congestion likely have completed their capes now, alleviating the initial strain. As a soloist I have about 10 runs left to do before my cape is complete, and I think all that I intend to get afterwards is some quick rift boulders for my inevitable Emperyan weapon climb, so even I will be out of the congestion pipeline soon.
- Of course, more instance servers would be lovely. Though even without server adjustments, it would reduce the lag in Mhaura by removing the bottleneck.
- Clearing space around the npc would make it easier to target the NPC for those of us who use controllers.
- It would decrease lag while in the rewards menu.
At least that's the way I see it. Any of those things would make Ambuscade feel less congested I think.
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