That's kind of an overexaggeration. On RDM, when I'm soloing stuff, if I switch to magic-oriented gear to cast enfeebles or something, my accuracy very noticably goes down. If you're not experiencing this, it's because you're fighting mobs well below your capacity.So level 75 content is intrinsically based around a mix of jobs, and heavily reliant on strategy. At 75 I have to gear swap a lot, for the STR+6 bonus or whatever, because my gear is not statbombed with attributes everywhere. There is a lot less room for error at 75, because of the more basic gear and abilities, you have to play a tight game or you get KO on your first error. I found the 119 game was a lot more forgiving of errors (in most cases).
It's as though somebody has finally seen reason. I've criticized this about the old NMs time and time again, yet people clung to the legitimacy of this system like battered wives with Stockholm Syndrome.Lottery pops were always, always, always a bad system, at any level. The smug satisfaction of winning a claim was completely outweighed by the hours of waiting and praying that you could overcome the bots the other parties were (allegedly) using. The only people (IMO) who liked them were the ones that exploited to win them more often. Personally, I want to fight things. Not wait for and then watch other people fight things. The fun should be in the fight itself.
At this point, they should probably keep on doing that (especially when there are still content from WotG that could use iLevel equivalents). We should even be glad they provide the content to be experienced at a range of levels. If you're playing a job that is weaker at soloing, you can enter higher tier battlefields at a lower level. If you want a challenge with other players, you can opt for the Very Difficult setting. Content designed like that ensures there is accessibility for everybody.Scaled versions of content are available all over, not just in new areas, and I think they should keep doing that. I don't like level sync or other artificial feeling means of making something harder than it is.

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