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  1. #861
    Player kittycat's Avatar
    Join Date
    Aug 2011
    Posts
    3
    Character
    Cabbit
    World
    Asura
    Main Class
    DNC Lv 99
    Compromise idea:

    Change the initial ilvl 119 RME reforge's base dmg / delay to be comparable to other ilvl 119 weapons (like delve, vagary, unity). The original RME reforge to 119 had low dmg/delay because delve was top tier, but that's no longer the case. The 99% cares about being able to use their RME as something besides glamor. More people will make RME knowing the dmg/delay is decent and will subscribe longer farming them. This won't throw off the balance of 2016 top-tier content, because base damage won't overcome the accuracy/evasion/damage_taken challenges.

    The next-step upgrade to have aeonic-like weapon skill level increases and afterglow should have the challenging February patch tasks. That's fine, we want power upgrades and will play for more months to earn it.

    Doing this compromise would use the lowest number of TOM slots, makes the 99% happy, makes the 1% happy, maintain balance, and encourage more months of play.
    (0)

  2. #862
    Player Cblade's Avatar
    Join Date
    Dec 2015
    Posts
    15
    Character
    Cloudblade
    World
    Asura
    Main Class
    SAM Lv 99
    Totally called it being 10K times what afterglow is. 10K plutons/others, because those are readily available in that quantity. Anybody happen to know a way to farm plutons by chance?
    (0)

  3. #863
    Quote Originally Posted by Cblade View Post
    Totally called it being 10K times what afterglow is. 10K plutons/others, because those are readily available in that quantity. Anybody happen to know a way to farm plutons by chance?
    All I can think of is spamming Delve right now.
    I do hope SE's considering other ways to obtain these, because neither option is very attractive right now.

    Then again, it's probably a nice way to get rid of some of those pesky subscribers.
    (0)

  4. #864
    Player Angemon's Avatar
    Join Date
    Oct 2015
    Posts
    114
    Character
    Angemon
    World
    Asura
    Main Class
    BLU Lv 99
    Best way would be to farm High-tier battles on the higher difficulties. Shirai weren't you quitting anyway? Seem to recall you saying that multiple times. Anyhow the prices will stabilize and it will be a decent income source for a little for people and something long-term for everyone to work towards while we wait for the next months updates.
    (0)

  5. #865
    Oh, and high tier battlefields.

    Quote Originally Posted by Angemon View Post
    Shirai weren't you quitting anyway? Seem to recall you saying that multiple times.
    I have indeed mentioned lacking motivation to play, and I still do lack the motivation for any longer term projects at the moment to be fair. But permanently quiting isn't on my mind just yet, still have a few fairly easy to reach goals in game which can be done with some casual on and off playing and that suits me fine for the moment.

    Anyhow the prices will stabilize and it will be a decent income source for a little for people and something long-term for everyone to work towards while we wait for the next months updates.
    I'm not expecting anything else and it will be a decent source of income for people for a while to come.

    That said, looking at the new stats it seems my Monk won't be coming out of retirement any time soon and it seems there's no need to upgrade Nirvana just yet.
    (0)
    Last edited by Shirai; 02-10-2016 at 05:19 PM.

  6. #866
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    It's high tier battlefield campaign right now... which was kind of a hint this would be the cost
    (0)

  7. #867
    Player machini's Avatar
    Join Date
    Dec 2013
    Posts
    338
    Character
    Ivlilla
    World
    Asura
    Main Class
    DNC Lv 99
    I'm seeing reports that mythics got absolutely no boosts to their aftermaths while empyrean got Occasionally Deals Triple Damage.

    WTF.
    (0)

  8. #868
    Quote Originally Posted by machini View Post
    I'm seeing reports that mythics got absolutely no boosts to their aftermaths while empyrean got Occasionally Deals Triple Damage.

    WTF.
    Eh, not too peeved about that. Relic weapons already have that as "Hidden effect" without having to keep an Aftermath up and unless SE's changed it in this update the damage multiplier can only proc on normal strikes and not on Weapon skills.

    It'll likely proc considerably more often than the hidden effect on relic weapons, but even then it's still only an occasional effect.

    That said, Mythic Aftermath is already incredibly powerful on its own, and it also lasts considerably longer than that of its Relic and Empyrian counterparts. (Not sure about Aeonic, not much info about that one available yet.)
    (0)
    Last edited by Shirai; 02-10-2016 at 08:16 PM.

  9. #869
    Player machini's Avatar
    Join Date
    Dec 2013
    Posts
    338
    Character
    Ivlilla
    World
    Asura
    Main Class
    DNC Lv 99
    Quote Originally Posted by Shirai View Post
    Eh, not too peeved about that. Relic weapons already have that as "Hidden effect" without having to keep an Aftermath up and unless SE's changed it in this update the damage multiplier can only proc on normal strikes and not on Weapon skills.

    It'll likely proc considerably more often than the hidden effect on relic weapons, but even then it's still only an occasional effect.

    That said, Mythic Aftermath is already incredibly powerful on its own, and it also lasts considerably longer than that of its Relic and Empyrian counterparts. (Not sure about Aeonic, not much info about that one available yet.)
    The point is that, despite supposedly being the best weapons, Mythics got comparatively weaker against Relic and Empyrean with this update.

    Just as an example, Terpsichore goes from DMG 102 to DMG 128. Twashtar goes from DMG 89 to DMG 124. And then gets presumably a 50% increase it the value of its AM3.

    Twashtar before the update had a DPS of ~30.3, and Terpsichore had ~29.8, which were within ~1% of each other. Now Twashtar has a DPS of 42.7, and Terpsichore has 37.4.

    So not only has Twashtar gone from DPS parity with Terpsichore to being ~14% ahead of it, but also gained a (presumably) vastly upgraded aftermath. For an equivalent boost, assuming proc rate is the same, Mythics would need to go to 80% OA2 and 30% OA3, or some combination of OA3 and OA4.

    It's ridiculously imbalanced. That's just one weapon.

    This just isn't acceptable.

    [edit]math is hard
    (0)
    Last edited by machini; 02-10-2016 at 09:52 PM.

  10. #870
    Player machini's Avatar
    Join Date
    Dec 2013
    Posts
    338
    Character
    Ivlilla
    World
    Asura
    Main Class
    DNC Lv 99
    Similar for Conqueror and Ukonvasara, Ryunohige and Rhongomiant, Kogarasumaru and Masamune, Nagi and Kannagi, Liberator and Redemption.
    (0)

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