Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 26
  1. #11
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Rest easy pups, they answered this in the JP forum. They aren't adjusting the range, just making it so the ones that do have a range won't be used if you are out of range.

    https://www.bluegartr.com/threads/11...=1#post6629268
    (2)

  2. #12
    Player Lonnan's Avatar
    Join Date
    Jan 2016
    Posts
    28
    Character
    Lonnan
    World
    Shiva
    Main Class
    SCH Lv 99
    Quote Originally Posted by Ulth View Post
    Rest easy pups, they answered this in the JP forum. They aren't adjusting the range, just making it so the ones that do have a range won't be used if you are out of range.

    https://www.bluegartr.com/threads/11...=1#post6629268
    That is awesome! So it's an official pupdate! I am all for making jobs better.
    (0)

  3. #13
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    I'm a bit confused at what that even means really. Other than the attempts to say use things on mobs what else were they trying to do when out of range? Specifically out of range of players?
    (0)

  4. #14
    Player Pups323's Avatar
    Join Date
    Dec 2015
    Posts
    75
    Character
    Alzula
    World
    Asura
    Main Class
    MNK Lv 99
    If you are in range, and your pet is out of range (trying to catch up) and you deploy your pet on the mob, it can try to use abilities like strobe/voke even if its target is >20 yalm away
    (0)

  5. #15
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Oh so it right now it wont voke if both of you are out of range? Hadn't really noticed that just that it always tried whenever it got semiclose so thought it wasn't caring about your distance since it vokes when you are 40 away and such
    (0)

  6. #16
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    As mentioned in this thread already, there is no need for concern.

    The adjustments taking place in the upcoming version update will not be affecting the range in which automaton abilities can be activated or used.

    The main objective of the adjustment is to add a routine to automatons so they are better aware of their range and do not use abilities when it they determine that it will not reach. This will eliminate times where abilities are used but elicit no effect since they are out of range.

    One other thing I would like to note is that we will be making adjustments to the damage calculations of melee attacks and ranged attacks, and this will also apply to automatons. You’ll be able to reference the same calculations for beastmaster’s pets, and the damage cap can be increased.
    (11)
    Devin "Camate" Casadey - Community Team

  7. #17
    Player Siviard's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    336
    Character
    Siviard
    World
    Shiva
    Main Class
    BST Lv 99
    Quote Originally Posted by dasva View Post
    Oh so it right now it wont voke if both of you are out of range? Hadn't really noticed that just that it always tried whenever it got semiclose so thought it wasn't caring about your distance since it vokes when you are 40 away and such
    I've had this happen to me on multiple occasions when I'm PUP tanking an Apex Crawler party and I'm trying to pull from distance using Deploy. Sprocket will try to use Flash or Provoke, but it will be too far away. Then I have to wait for the timer to cool down before it's able to Provoke or Flash again.

    So it sounds like what this update will do is make it so the Automaton will refrain from using any abilities until it runs into range of the target.
    (1)

  8. #18
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Siviard View Post
    I've had this happen to me on multiple occasions when I'm PUP tanking an Apex Crawler party and I'm trying to pull from distance using Deploy. Sprocket will try to use Flash or Provoke, but it will be too far away. Then I have to wait for the timer to cool down before it's able to Provoke or Flash again.

    So it sounds like what this update will do is make it so the Automaton will refrain from using any abilities until it runs into range of the target.
    Sorry I think I'm being unclear. I completely understand the whole auto not being in range of a MONSTER and still using moves erroneously. What I didn't understand was what MASTER distance had to do with it. Like is the reason it tries to use now is because it sees master in range?
    (0)

  9. #19
    Player Siviard's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    336
    Character
    Siviard
    World
    Shiva
    Main Class
    BST Lv 99
    Quote Originally Posted by dasva View Post
    Sorry I think I'm being unclear. I completely understand the whole auto not being in range of a MONSTER and still using moves erroneously. What I didn't understand was what MASTER distance had to do with it. Like is the reason it tries to use now is because it sees master in range?
    Oh! That I do not know. Good question.
    (0)

  10. #20
    Player Pups323's Avatar
    Join Date
    Dec 2015
    Posts
    75
    Character
    Alzula
    World
    Asura
    Main Class
    MNK Lv 99
    It has nothing to do with the master.

    If the pet has been deployed and is bind/gravitied, he will still try to provoke something that is too far away from him, and it doesnt matter at all where the master is.
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast