Rest easy pups, they answered this in the JP forum. They aren't adjusting the range, just making it so the ones that do have a range won't be used if you are out of range.
https://www.bluegartr.com/threads/11...=1#post6629268
Rest easy pups, they answered this in the JP forum. They aren't adjusting the range, just making it so the ones that do have a range won't be used if you are out of range.
https://www.bluegartr.com/threads/11...=1#post6629268
I'm a bit confused at what that even means really. Other than the attempts to say use things on mobs what else were they trying to do when out of range? Specifically out of range of players?
If you are in range, and your pet is out of range (trying to catch up) and you deploy your pet on the mob, it can try to use abilities like strobe/voke even if its target is >20 yalm away
Oh so it right now it wont voke if both of you are out of range? Hadn't really noticed that just that it always tried whenever it got semiclose so thought it wasn't caring about your distance since it vokes when you are 40 away and such
As mentioned in this thread already, there is no need for concern.
The adjustments taking place in the upcoming version update will not be affecting the range in which automaton abilities can be activated or used.
The main objective of the adjustment is to add a routine to automatons so they are better aware of their range and do not use abilities when it they determine that it will not reach. This will eliminate times where abilities are used but elicit no effect since they are out of range.
One other thing I would like to note is that we will be making adjustments to the damage calculations of melee attacks and ranged attacks, and this will also apply to automatons. You’ll be able to reference the same calculations for beastmaster’s pets, and the damage cap can be increased.
Devin "Camate" Casadey - Community Team
I've had this happen to me on multiple occasions when I'm PUP tanking an Apex Crawler party and I'm trying to pull from distance using Deploy. Sprocket will try to use Flash or Provoke, but it will be too far away. Then I have to wait for the timer to cool down before it's able to Provoke or Flash again.
So it sounds like what this update will do is make it so the Automaton will refrain from using any abilities until it runs into range of the target.
Sorry I think I'm being unclear. I completely understand the whole auto not being in range of a MONSTER and still using moves erroneously. What I didn't understand was what MASTER distance had to do with it. Like is the reason it tries to use now is because it sees master in range?
It has nothing to do with the master.
If the pet has been deployed and is bind/gravitied, he will still try to provoke something that is too far away from him, and it doesnt matter at all where the master is.
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