Yeah, HMP only come from one source, and you get so few of them compared to any other currency, for something very underwhelming compared to the other weapons made with similar currency. You can get dozens of Relic currency from each Dynamis visit, reliably, possibly even hundreds once you know what you are doing. Time is your only expense on it too, since you can enter as many times as you want with a one-time purchase of a key item. Alexandrite also drops frequently in the event for Mythics, and the entry item now restocks very quickly, so it's easy to keep doing it. Voidwatch has a very limited nuymber of times you can do it and be able to get loot, because of how slowly voidstones build up, and the limited ways you can buy voiddust (Conquest points, Imperial Standing, and Allied Notes all take a long time to get in such quantities), and you are lucky if you get one plate after several fights (I have yet to ever see one), much less a pouch. The rate of the item dropping was balanced against the assumption that voidwatch fights would have 18 people fighting the NMs with individual loot pools, so you'd have 18 sets of drops. Now we solo them with NPCs that don't increase the number of items in the loot pool, so it takes 18 voidwatch fights, and 18 voidstones, to get the same number of drops. You've effectively reduced the HMP drop rate to 1/18th of what the content was designed for. Maybe you should reduce the number the NPC asks for by a similar amount. Even dropping it to 100 HMP would be 1/15th, and would match the current way the NMs are fought. Make it 99 and you have a clean stack, and that can be valued properly on the AH for what a weapon costs.
Also, as pointed out, you also have reduced drops because your party won't be able to cover as many of the potential weakness triggers on the NMs, and thus won't be able to build light before the monster dies or the time limit for the battle is reached, reducing the quantity and quality of the drops, removing heavy metal plates from the potential loot pool most of the time. That would make the drop rate less than 1/18th of what it used to be. Trusts simply aren't smart enough to respond to trigger hints and target them, and you can't resummon Trusts during a battle unless you wipe and risk the monster despawning.
In short, the math doesn't work out anymore, because the variables in the equation have changed, making the drops rarer than they were originally balanced for.
So the claim that there are still sufficient ways to optain the items is false, because the changes in incentives for doing the battles, and thus the way we end up doing the battles has altered the equation heavily against us. The reward for bringing anyone else to do the battles is almost nonexistant. Most items from the event have become worthless.

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