i understand the limitation that only the party leader can call trusts because the leader adds the party members
but not being able to use trusts in an alliance i think is dumb
one caveat to that is if you dont want the three partys to be able to call the same trusts then dont let more then one of each in the entire alliance
this way we could have an alliance like this
Alliance:
-Party #1:Attack
--Player's + Tank Trusts including Sakura(for hp regeneration)
-Party #2:Range
--Player's + Long Range Trusts including Kuyin Hathdenna(for ranged accuracy)
-Party #3:Magic
--Player's + Healing and Magic Dammage Trusts including Moogle(for mp regeneration)/Star Sibyl (for MAB)
if this happened it would bring a new dynamic to ffxi but that would only work if the trusts ability's would work on all players in the alliance
and if trusts like Sakura could have every player in the alliance under there envalope then you(SE) could build EOG battles that have high DPS that even low man teams can beat if setup right with out them needing to ever be adjusted


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