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  1. #6
    Player SMD111's Avatar
    Join Date
    May 2011
    Posts
    332
    Character
    Kigensuro
    World
    Carbuncle
    Main Class
    SAM Lv 99
    i understand the limitation that only the party leader can call trusts because the leader adds the party members

    but not being able to use trusts in an alliance i think is dumb
    one caveat to that is if you dont want the three partys to be able to call the same trusts then dont let more then one of each in the entire alliance
    this way we could have an alliance like this
    Alliance:
    -Party #1:Attack
    --Player's + Tank Trusts including Sakura(for hp regeneration)
    -Party #2:Range
    --Player's + Long Range Trusts including Kuyin Hathdenna(for ranged accuracy)
    -Party #3:Magic
    --Player's + Healing and Magic Dammage Trusts including Moogle(for mp regeneration)/Star Sibyl (for MAB)

    if this happened it would bring a new dynamic to ffxi but that would only work if the trusts ability's would work on all players in the alliance

    and if trusts like Sakura could have every player in the alliance under there envalope then you(SE) could build EOG battles that have high DPS that even low man teams can beat if setup right with out them needing to ever be adjusted
    (0)
    Last edited by SMD111; 12-23-2015 at 03:44 PM.