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  1. #1
    Player wildsprite's Avatar
    Join Date
    Mar 2011
    Location
    Heavens Tower, Basement, Windurst
    Posts
    520
    Character
    Kitanashia
    World
    Cerberus
    Main Class
    SMN Lv 99
    Quote Originally Posted by Alhanelem View Post
    Yeah. I've heard some people can configure the buttons just fine and others can't get it to work.
    I can still use my directinput setup without any issues. I would rather not have to swap drivers though ~sighs~ them finally adding xinput support had me excited too :/

    I really do not understand the logic of hard coding their xinputdll.dll files.
    (0)
    Try to have fun or it isn't worth playing

  2. #2
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by wildsprite View Post
    I can still use my directinput setup without any issues. I would rather not have to swap drivers though ~sighs~ them finally adding xinput support had me excited too :/

    I really do not understand the logic of hard coding their xinputdll.dll files.
    I think they just copypasted the Xbox 360 code. Remember that the Xbox 360 uses a stripped down version of DirectX 9 with all of the backwards comparability and bug checking removed.

    Oh snap I just thought of something. If the 360 is using DirectX 9 and doesn't have previous versions of D3D that means it must be using D3D9. They should transfer that code and finally ditch D3D8 on the PC client.
    (1)

  3. #3
    Player wildsprite's Avatar
    Join Date
    Mar 2011
    Location
    Heavens Tower, Basement, Windurst
    Posts
    520
    Character
    Kitanashia
    World
    Cerberus
    Main Class
    SMN Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    I think they just copypasted the Xbox 360 code.
    okay that explains the hard coding of the file but not why we didnt get the US layout since the US XB360 controller layout mimics the US PS2 layout. which should have A as confirm and B as cancel

    Quote Originally Posted by Atomic_Skull View Post
    Oh snap I just thought of something. If the 360 is using DirectX 9 and doesn't have previous versions of D3D that means it must be using D3D9. They should transfer that code and finally ditch D3D8 on the PC client.
    would certainly solve a lot of graphics issues
    (0)
    Last edited by wildsprite; 11-24-2015 at 02:03 AM.
    Try to have fun or it isn't worth playing