Quote Originally Posted by Ulth View Post
It's not illogical. The precedent set by the developers is trusts are not meant to out perform real players. As it stands now a person using a thief trust can despoil more often than an actual thief player. My solution to the problem is to let the player despoil as often as a person using a trust.

What is illogical is your reasoning that it's okay because re-summoning a trust is equivalent to finding a whole new player to replace it. Now do you have to stretch a lot before doing that much mental gymnastics?
It is illogical, you just fail at being able to see why even though I clearly stated why. And you are wrong at developers setting trusts not able to out perform real players. For one, Nanaa has a higher despoil success rate than players, another is that there are trusts that can't even take damage (name one player that is immune to all damage... you can't), and yet another is that trusts can't be charmed.

Your second paragraph does not prove what I said is illogical.

I understand why you want to do a personal attack against me, because I proved your reasoning behind your request illogical... but it is a logical fallacy to do so. Grow up and attack what I say instead.