While Blue Mages don't learn "spells", they convert their knowledge into spells. And since I suggested we learn the spells via JP gift, it would be away from precedent either way.
And replying to your earlier thread, I played around with mortal ray. Horrible spell. Accuracy on it is low, when it does land the doom effect takes 60 seconds to land, long casting time, 267 mp cost. The only way i would ever set it is to maximize dual wield. With how bad the spell is, the effect might as well be a death effect rather than doom.
I don't think so.
You guys really don't want this. Black Mages get Death at 1200 job points, and let me tell you: it seriously sucks. Consume all your MP to, in most cases, do about the same damage as Meteor.
White Mages get FullCure, a single target Benediction that consumes all your MP, which is also pretty awful for the cost.
Red Mages hit the jackpot with Temper II and Refresh III.
But 2 out of 3 of the 1200 job point spells are awful, so I don't like the odds for any other job getting a high job point spell.
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |