I was just trolling, I might be bad at it.
I was just trolling, I might be bad at it.
Or I'm bad at seeing it^^
But either way, the issue of potential balance breaking does come into play when discussing increases, you know SE will say that anyway.
But I just don't see that they would be of serious consequence anymore, esp given the power of job point/gift categories. A dozen more points or two to cap out merits in categories 1 and 2 just don't seem to be very breaking. Those were designed with a lv 75 cap in mind, now were at 99 with an ilvl cap of 119, they generally aren't as consequential to balance anymore like they used to be.
Hopefully, SE considers it.
If not released all the way like they pretty much did combat skill categories, at least enough to put 3 in each skill.
Would be nice to put 3 in each San spell for ninja for example.
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