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  1. #41
    Player Raka's Avatar
    Join Date
    Mar 2011
    Location
    Former Citizen of Ifrit
    Posts
    324
    Character
    Shyuko
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Not sure if this has been mentioned already, but the reason I think SquareEnix allowed such an easy form of Experience Point gain is most likely for the reason of a much larger level gap, 1~90 and soon 99. They didn't want players to spend another several months just to relevel their jobs from 75 to 99 and then an even longer period of time to earn the newely awaiting merits they plan to add.

    Would be just too much of a hassle with all the new content: Magian trials, Seal farming, Zone bosses, Caturea(sp), while having existing events with your Linkshells, and work/school/etc. Players would fall too far behind, and I'm sure even now, some still do. Regardless of the level cap increases in phases that stretch out for a year+.

    I agree to us needing harder content though, but I must disagree that it be Exping.
    (0)

  2. #42
    Player Kuishen's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    132
    Quote Originally Posted by Alderin View Post
    Both sides have pro's and cons. So in short - I doubt you will see the "hard" setting getting bumped up for 90-99.
    I have yet to see any positive effect exping the "old way" can give. So no, both sides don't have pro's.
    (0)

    90 RDM THF SAM NIN WAR BLU ~ Resident lolRDM of notKujataanymore
    90 Twashtar 85 Kannagi

  3. #43
    Player Yarly's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Opto
    World
    Bismarck
    Main Class
    RDM Lv 68
    Quote Originally Posted by Kuishen View Post
    I have yet to see any positive effect exping the "old way" can give. So no, both sides don't have pro's.
    the ignorant will tell you that less newbs will be there, more accomplishment feeling on the inside, epeen status, etc. are the pros
    (0)

  4. #44
    Why is there another topic about EXPing? Why not just bump one of the other two threads about EXP?

    Quote Originally Posted by Aureus View Post
    Y
    Abyssea is, at best, transitional content. Think of it as something to keep us occupied until the "new" endgame at 99 cap. It's not particularly challenging, nor should it be. It's a good baseline to get people equipped for 99 endgame.
    Also, this.
    (0)

  5. #45
    Player svengalis's Avatar
    Join Date
    Mar 2011
    Posts
    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Magnum View Post
    OK, I know i'm probably going to get flamed for this, but, for the last 2-3 years we as players have had it "easy".

    "Easy" you say... Think about it, ToAU, spoon fed content, the "3" add-on expansions, just candy with nice stats for either WS or looking good in w/e area you hang out in. Abyssea, a nice easy ride from 75-90, ok Atmas were a pain in the ass, and Shinryu was a nice distraction.

    But seriously, players, where have the challenges gone within this game?

    I spent months/years doing CoP and Zillart missions, to be confronted by yet more challenges in Sky & Sea, with Abyssea, since its implementation, its been a joke.

    What XI needs is a new challenge along the lines of the "old school" content, a challenge, not just an expansion to lolgrind thru, but a "proper" challenge, hard mobs, make us be glad to earn our levels, rather than grind away for 2-3 hrs on easy mode.

    Feel free to flame me, but I really enjoy this game, and I miss the old content.
    Would you mind soloing Rani for me?
    (0)
    Last edited by svengalis; 03-25-2011 at 01:21 PM.
    it's what you learn after you know it all that counts

  6. #46
    Player svengalis's Avatar
    Join Date
    Mar 2011
    Posts
    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    We still don't know what 99 cap is going to bring. Don't know what all the complaining is about.
    (0)
    it's what you learn after you know it all that counts

  7. #47
    Player jeffanddane's Avatar
    Join Date
    Mar 2011
    Posts
    384
    Can you please tell me where to get that sig XD!
    (0)

  8. #48
    Player Aureus's Avatar
    Join Date
    Mar 2011
    Posts
    15
    Character
    Ayrea
    World
    Ragnarok
    Main Class
    DNC Lv 99
    Quote Originally Posted by svengalis View Post
    Would you mind soloing Rani for me?
    I've 2boxed it with a brew after triggering, does that count?

    Also, one more thing to keep in mind for nostalgia difficulty: back when CoP and RoTZ were considered "hard", we were all...well...stupid. The effect of str, WS mods, haste, etc. weren't very well understood back then. With a proper understanding of game mechanics, none of the old "hard" events were ever very difficult; we just weren't educated enough to approach them properly.
    (0)

  9. #49
    Player Andylynn's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    242
    Character
    Aisubeki
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Magnum View Post
    OK, I know i'm probably going to get flamed for this, but, for the last 2-3 years we as players have had it "easy".

    "Easy" you say... Think about it, ToAU, spoon fed content, the "3" add-on expansions, just candy with nice stats for either WS or looking good in w/e area you hang out in. Abyssea, a nice easy ride from 75-90, ok Atmas were a pain in the ass, and Shinryu was a nice distraction.

    But seriously, players, where have the challenges gone within this game?

    I spent months/years doing CoP and Zillart missions, to be confronted by yet more challenges in Sky & Sea, with Abyssea, since its implementation, its been a joke.

    What XI needs is a new challenge along the lines of the "old school" content, a challenge, not just an expansion to lolgrind thru, but a "proper" challenge, hard mobs, make us be glad to earn our levels, rather than grind away for 2-3 hrs on easy mode.

    Feel free to flame me, but I really enjoy this game, and I miss the old content.
    there never really was consuming content in difficulty, it was all mostly tedium and monotony. do you really want to go back to a game where only those who wasted their lives away had good stuff and you were inferior? i find the current system a lot more lax on casual people who just want to enjoy the game for what it is, i mean, i could understand a new add-on, or difficult nms requiring nonzerg strategy. but really, i appreciate where gear is now, it is quite a bit of work for those of us without a regular LS.
    (0)

  10. #50
    Player svengalis's Avatar
    Join Date
    Mar 2011
    Posts
    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Aureus View Post
    I've 2boxed it with a brew after triggering, does that count?

    Also, one more thing to keep in mind for nostalgia difficulty: back when CoP and RoTZ were considered "hard", we were all...well...stupid. The effect of str, WS mods, haste, etc. weren't very well understood back then. With a proper understanding of game mechanics, none of the old "hard" events were ever very difficult; we just weren't educated enough to approach them properly.
    I actually said no brew then edited it LOL. Yeah most Abyssea mobs can be soloed with brew but then again we have seen Avesta solo just about anything in the game at 75 so was the old content, was it really all that hard to begin with?
    (0)
    Last edited by svengalis; 03-25-2011 at 01:44 PM.
    it's what you learn after you know it all that counts

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