
Originally Posted by
bungiefanNA
Freshly Picked after the press release, and the Famitsu interview, and some other posts by Camate here. FFXI Mobile won't use the same servers or accounts. They are shooting for a release of content up to, maybe including Chains of Promathia, and everyone will be starting fresh. It will also be available in languages that FFXI was not, ever, like Korean, like Record Keeper is
Grandmasters is more of a single-player or small party game, set in Vanadiel, but with a different story, and is not announced for release outside of Japan, like Pictlogica. It's a shame too, because Grandmasters looks to be a more interesting game, like Pictlogica is versus what they have brought over with Record Keeper and Airborne Brigade. I'm playing both global Record Keeper and JP Pictlogica, and my wife, who can't read Japanese at all, and I, are playing much more Pictlogica than Record Keeper. It's a shame we can't use the shop to actually give them money for Pictlogica, since we can't process non-JP payment with our American cards and American Google accounts.
Looking at SE's other mobile games though, expect stamina bars to limit how much time you can play at once, and ever increasing stamina costs as you get farther in the game. Every free to play game of theirs I can see, whether from DeNA, Jupiter, or elsewhere, uses the same stamina system, they charge 100 yen / $1 to refill the meter without waiting, and a 3 minute wait per point of stamina. I would be surprised if FFXI mobile or Grandmasters was F2P and didn't have this. If they charged a one-time fee for the game, then it likely wouldn't have it.