Saying that they have no backup of old data is a lie. How do you explain the private servers that have 300 population that only support content up to CoP? These servers have more players on them I am told then the current average paid server, so the desire is there. The only advertisement they have is word of mouth. While I have never tried a retro private server (or any private server as they are a form of piracy) so many of my old LS friends have.
Some private servers have full content some have retro and from the numbers... the retro servers have more players hands down. I browsed their forums to confirm the data and spoke to many of my friends who fiddle around on both kinds of servers.
Also 3 of my 100+ facebook friendlist still play FFXI paid. About 50 quit solid. 12 of them are in FFXIV. The rest? You guessed it... all but 6 of them play on a retro private server. The 6 in question play on a full content private server.
We all know FFXI lost the largest number of players once the level cap from CoP was removed and the lvl 75 cap. Sure you had a flood of new people resubbing to see what it is like to be level 99... but in the end, it no longer held their interest. Why? A post I made on ZAM sums it up:
"Most, if not all of Mithra Pride and Emerald Arcanum on Phoenix left once the level cap was raised and level caps were removed from CoP. Only 3 members still play FFXI on the retail server. The rest have either tried 14 and stayed there for a small time or have moved to a 11 private server.
The community is the core of a MMO and what makes it special. When a game tends to shift to more of a single player solo mind set, the community suffers a bit I have found. I am no stranger to MMOs and gave been GMs in 2 of them (Allegiance and Jumpgate). Jumpgate is a good example of this scenario. The game became more single player friendly, so players didn't need each other to accomplish many goals they had to before. While many rejoiced for a time, people started leaving the more they felt less needed. We as staff had to reverse that trend and went back to the core principles of the game. We brainstormed for months giving feedback to the developers and after a while came to a consensus on what needed to be done. After several patches that undid many of the changes that were done (and a massive nerf as well), yes, many players left, but lo and behold after 6 months we had an upturn of 300% subscription rate (mostly from vets) and the game was saved from bankruptcy. It gave the game another 2 strong years before the company pulled the plug however to make a sequel and work on another MMO game (which flopped).
Mithra Pride and Emerald Arcanum were always mid level linkshells that took in new players as soon as they hopped into vanadiel. The loyalty to the LS was strong and many of us still talk via facebook. The joy in running a LS like that was to be a mentor to others and see them grow into vets who where very close friends. 3 members of my shell met in real life and married (including myself). The general consensus among them is that FFXI is now just an empty shell... however they have not abandoned it in their hearts even though they have quit. They wish to relive the game how it was when such ties were made, so many choose a private server to do so. One of the married couples are a member of a retro private server as I speak.
This phenomenon repeats itself over and over again it seems with veterans I know. For some reason FFXI doesn't seem like home anymore, nor do they feel 14 is a home as well. However they seem drawn to the retro private servers like a moth to a flame. They even rather remake a new character.
BTW the game allegiance is still alive despite its small initial run by Microsoft (about 2 years if memory serves me and was developed in 2000-2001) It is now run by a dedicated community (private server) and has evolved with every patch and kept up with graphics changes throughout the years. http://www.freeallegiance.org/
Maybe SE could learn something from this, but it is probably too late... "
Also this:
"I really think FFXI is going through an identity crisis. It's no longer holding up to its core model and is trying to evolve into something it was never envisioned to be in the first place... and can you blame it? Just about 100% of the creative staff that worked on the original game is gone from the company now.
I think they would have been better off if they have stuck with their "Everquest" model of the game instead of proclaiming they are trying to re-design it along the "WoW" model. If they wanted a "WoW" model, they could have (and have) used FFXIV.
When you redesign a game and start changing its core to meet with the current trends, you lose your nitche playerbase. What you have left now, is a game that is half EQ and half WoW. The parts don't fit well together, leaving a confused mess of outdated content that is no longer relevant because the core has shifted so much that only the new content is relevant anymore.
What do new players see when entering FFXI? They see a game that looks broken by zooming them to level 99 because the older content just doesn't fit anymore. The removal of level caps in storyline areas and no need for low level synthed gear leads to a rewardless crafting system and empty auction houses (and a broken non-existent) game economy."

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