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  1. #1
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by PlumbGame View Post
    Lol. Thank you by the way providing data to prove the years of studying and understanding the enmity system wrong. I'm also glad you saw SE changing enmity as somehow supporting your false statements.

    Stop trying to validate your opinion as fact by trying to state "we have diffences in opinions" in every response you do when we actually give you facts.
    Rather you want to admit it or not Plumb: the fact SE is lowering the amount of enmity generated by damage highlights that offensive imbalances as it relates to enmity creation is an issue and I'm not imagining it. SE recognizes it and is trying to fix it. Why you continue to think the fact paladins had to dump most of their offense to wear mitigation gear didn't add to this problem continues to be a mystery to me. Of course it did. That should be common sense.

    So you can laugh and try to insult me all you want. But it is an issue and I'm glad they are trying to address it.

    The only one trying to validate their opinions here is you. I need no validation. I already know what the problem is and why tanks were having a hard time being effective. But you can continue to believe it was all about the enmity caps and offense imbalances had nothing to do with it if you want. But it did. And that's a fact.

    The bottom line is Paladins wearing mitigation gear just didn't have the offense capabilities to compete for threat in a system that favors offense for enmity. This is has been a growing problem for years now. It just finally hit its peak and SE is finally going to do something about it.
    (0)
    Last edited by Dale; 03-25-2015 at 07:13 AM.

  2. #2
    Player Nebo's Avatar
    Join Date
    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Dale View Post
    Rather you want to admit it or not Plumb: the fact SE is lowering the amount of enmity generated by damage highlights that offensive imbalances as it relates to enmity creation was an issue.
    Except that offense isn't (and shouldn't be) the issue. They recognize that there is an enmity generation imbalance which is why they opted to decrease the enmity generated by damage (thereby increasing the relative enmity value for PLD abilities). If they really thought offensive imbalance was the issue (they don't), they would have upped PLD offense instead of this change.

    It seems like you kind of get it but keep insisting that offense is the cause. It isn't. The reason I keep bringing this up is because you seem to want the imbalance (regardless of your impression of the cause) to change. If so, you should be lobbying to increase enmity from abilities or have an enmity mod attached to PLD WS (that is much less based on damage), rather than enmity based on dps. That is a losing battle on PLD.
    (3)
    Last edited by Nebo; 03-25-2015 at 07:24 AM.

  3. #3
    Player PlumbGame's Avatar
    Join Date
    Mar 2012
    Posts
    233
    Character
    Dravidian
    World
    Sylph
    Main Class
    DRG Lv 99
    Quote Originally Posted by Dale View Post
    Rather you want to admit it or not Plumb: the fact SE is lowering the amount of enmity generated by damage highlights that offensive imbalances as it relates to enmity creation is an issue and I'm not imagining it. SE recognizes it and is trying to fix it. Why you continue to think the fact paladins had to dump most of their offense to wear mitigation gear didn't add to this problem continues to be a mystery to me. Of course it did. That should be common sense.

    So you can laugh and try to insult me all you want. But it is an issue and I'm glad they are trying to address it.

    The only one trying to validate their opinions here is you. I need no validation. I already know what the problem is and why tanks were having a hard time being effective. But you can continue to believe it was all about the enmity caps and offense imbalances had nothing to do with it if you want. But it did. And that's a fact.

    The bottom line is Paladins wearing mitigation gear just didn't have the offense capabilities to compete for threat in a system that favors offense for enmity. This is has been a growing problem for years now. It just finally hit its peak and SE is finally going to do something about it.
    No one is insulting you. I'm merely asking for evidence to support your case the the enmity system is not what years of testing have shown it to be.

    Your examples do not support that there is not a cap, all you are basically claiming is that when sitting at capped enmity, if you have "DD" gear on, you can potentially multi hit, allowing the last hit on the boss to hopefully be directed towards you, because outside of that, no one has a clue where you are going with your comments, because you sit at cap enmity in or not in DD gear or mitigation gear or w/e.

    you could always read posts ike http://forum.square-enix.com/ffxi/th...ed-Adjustments to help you better understand how everyone just sits at caps etc...
    (0)
    Last edited by PlumbGame; 03-25-2015 at 12:11 PM.

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