I like your ideas but Geomancer has already been implemented within Scholar with its Storm spells. Machinist should just be a new craft called Engineer. I think Time Mage, Necromancer,Polymorpher /Shifter and Mystic Knight would be best for the game. My Mystic Knight version would only be a tiny bit like red mage. Instead of using the Enfire spells etc.. , They would not use magic points for them. These would be all elemental weapon job abilities that would make red mages enspells look like childs play. Enspells all seem to hit for minor damage. Mystic Knight would use them as job abilities similar to Dancer. But these versions would have massive amounts of damage compaired to red mages version.