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  1. #51
    Player Celdwn's Avatar
    Join Date
    Aug 2011
    Posts
    4
    Character
    Celdwn
    World
    Fenrir
    Main Class
    PLD Lv 99

    End server lockout restriction

    the real solution is to end locking characters onto servers. make world choice open at log in, so players can go to the server that has active content of the type desired. Natural attrition will empty do nothing or excessively cliquish servers. Also unify all auction houses from all servers into one overarching single AH.
    (2)

  2. #52
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Quote Originally Posted by Alhanelem View Post
    I don't want anyone to have their name deleted/stolen because of something they couldn't have predicted, even if they were inactive. level 1 mules are acceptable only because people don't and aren't and won't actually play with them and probably didn't put thought into the names. And there are a LOT of level 1 mules.

    So it's not fair to someone who has been inactive for several months/years to lose a character name which they may not wish to reactivate, but it's fair for people to lose names to their main characters that they play regularly?
    (0)
    Quote Originally Posted by Greatguardian View Post
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  3. #53
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,224
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Meyi View Post
    So it's not fair to someone who has been inactive for several months/years to lose a character name which they may not wish to reactivate, but it's fair for people to lose names to their main characters that they play regularly?
    You have know way of knowing how active individual players are. Some may be slightly active, some lots active, some still subed but playing rarely. Everyone has different circumstances, who are you to decide who should keep their name and who should lose it? Who is anyone here, really? They all are or were paying customers, losing a name may cause people considering returning to change their mind, so to me (and probably to SE) their names are no less valuable than yours. The only really real way to handle this is to make everyone choose their destination before the merge (e.g. ask ingame so you cant not make the decision unless you're not active) so that you can choose a server where your name isn't taken. Someone is going to get hosed no matter what you do. The only characters whose names shouldn't be safe from incoming transfers are obvious storage characters (e.g. level 1 or minimal playtime).

    But this whole debacle is one reason why I don't want to see a server merge. Another reason is that current SOA content and systems have been designed around current populations, a sudden increase could mess with a lot of things. There's also a very limited number of good places to party for CP among other things, and yada yada yada dont want a server merge yada.
    (0)
    Last edited by Alhanelem; 02-19-2015 at 02:22 PM.

  4. #54
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    I think they should just reset all the names on both servers if they merge. If people wanna keep their names, they better log in and claim them.
    (3)

  5. #55
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    1,080
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by FrankReynolds View Post
    I think they should just reset all the names on both servers if they merge. If people wanna keep their names, they better log in and claim them.
    Best solution.
    (1)

  6. #56
    Player Ethereal's Avatar
    Join Date
    Mar 2011
    Posts
    82
    Character
    Ferocity
    World
    Siren
    Main Class
    PLD Lv 99
    Quote Originally Posted by Alhanelem View Post
    You have know way of knowing how active individual players are. Some may be slightly active, some lots active, some still subed but playing rarely. Everyone has different circumstances, who are you to decide who should keep their name and who should lose it? Who is anyone here, really? They all are or were paying customers, losing a name may cause people considering returning to change their mind, so to me (and probably to SE) their names are no less valuable than yours. The only really real way to handle this is to make everyone choose their destination before the merge (e.g. ask ingame so you cant not make the decision unless you're not active) so that you can choose a server where your name isn't taken. Someone is going to get hosed no matter what you do. The only characters whose names shouldn't be safe from incoming transfers are obvious storage characters (e.g. level 1 or minimal playtime).

    But this whole debacle is one reason why I don't want to see a server merge. Another reason is that current SOA content and systems have been designed around current populations, a sudden increase could mess with a lot of things. There's also a very limited number of good places to party for CP among other things, and yada yada yada dont want a server merge yada.
    SE would know, if they were to implement a renaming system. Login timestamps are logged server side. There's tons of monitoring software out there that will manipulate your logs however you please. Accounts that have not been paid for, for a certain period of time (maybe 1 year or more?) I think absolutely should have their name reset. The same should be said for Linkshells, there's plenty of Linkshell names out there that are stuck in perpetual limbo due to sitting on inactive characters forever.
    (2)
    Last edited by Ethereal; 02-21-2015 at 12:38 AM. Reason: typo
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