Soul Pyres are just as relevant as monstrosity. (For the layman, note the hint of sarcasm)
Soul Pyres are just as relevant as monstrosity. (For the layman, note the hint of sarcasm)
yes please. just add the drops to pools already. Or change the drops to something actually worth something cause now they are just stupid.
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
U also dont use AN for anything relevant. But i can get poo tons of AN in a very small ammount of time.
Being given something for killing things isn't being handed stuff for free. How do you get bayld normally? You kill things in designated places at designated times. The fact that we get bayld from soul pyres says that they don't mind ordinary enemies giving bayld either, they just decided that they need to make it an annoying hassle on top of the killing.
Skirmish should drop bayld per mob, and nm should drop the chests of hp-bayld. There needs to be some kinda event based system besides lair/colonization for getting bayld. Even if it was on a 1x daily basis (salvage/dynamis), if i could garuntee i could get 100 hq-bayld per day without grinding 12+ hrs on reieves it would be great...k thx
It's completely irrelevant from the actual handouts that FrankReynolds has openly said he wants. Though I know his comment was sarcasm, I just couldn't help and laugh at the intention of his comment.
I completely agree with you and hope they take this into consideration. The grind still exists to the same degree, it just prevents the annoying puzzle that most people just ignore in the first place which you have already mentioned.
I have to wonder if the initial intent of this was to try and avoid another situation like the blinkers. (Can you even NPC the equip you can get with bayld) That being said, I don't disagree with getting bayld per kill. Treat the soul pyres like caskets in the mainland, dropping consumables that might be useful if you want to try and access them.
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