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  1. #11
    Player Camiie's Avatar
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    Mar 2011
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    Bastok
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    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    All they really had to do was expand the merit system with new groups that are only unlocked after 99. So I can't really say I'm grateful when a simpler solution, adding on to a system that no one considered broken, could have made everyone happy.
    (0)

  2. #12
    Player Alhanelem's Avatar
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    Mar 2011
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    11,274
    Quote Originally Posted by Camiie View Post
    All they really had to do was expand the merit system with new groups that are only unlocked after 99. So I can't really say I'm grateful when a simpler solution, adding on to a system that no one considered broken, could have made everyone happy.
    I'm grateful because the job point system is mechanically superior in that everything is available to you and the only limitation that really impacts you is time. Would you have preferred to have to choose between 2 or 3 of the several job point effects? JP are practically an answer to what most people (other than myself probably) whined about when it comes to merits.
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  3. #13
    Player Camiie's Avatar
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    Mar 2011
    Location
    Bastok
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    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Alhanelem View Post
    I'm grateful because the job point system is mechanically superior in that everything is available to you and the only limitation that really impacts you is time.
    To me though, that is a big limitation.

    Would you have preferred to have to choose between 2 or 3 of the several job point effects? JP are practically an answer to what most people (other than myself probably) whined about when it comes to merits.
    Yes, I would have been OK with that. Would being able to choose everything be ideal? Sure. I still wouldn't merit Aggressive Aim, but yes I would be fine with just an expansion of the merit system with current flaws intact over what they've pushed on us with JPs.
    (0)

  4. #14
    Player Ulth's Avatar
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    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    You know what I wouldn't mind? A job point category that increased your max amount of category 1&2 merits for the job. I would spend time on that. I do foresee a problem if they increase the max of job points to 30 as that would be more than most jobs have. However I'm sure SE could drum up a few more merit type things. Or maybe just keep that category at 10. Or just increase the cap with gifts. Really they have a lot of cool options they could do with job points. Sky is the limit.
    (1)

  5. #15
    Player Xantavia's Avatar
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    Mar 2011
    Location
    Serpent General Wannabe
    Posts
    307
    Character
    Xantavia
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Camiie View Post
    All they really had to do was expand the merit system with new groups that are only unlocked after 99. So I can't really say I'm grateful when a simpler solution, adding on to a system that no one considered broken, could have made everyone happy.
    I prefer the job point aspect of having to earn them on the job you spend them on. In theory, this way somebody's "main" job can be slightly better than another player who only plays job X in a pinch.
    (1)

  6. #16
    Player PlumbGame's Avatar
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    Mar 2012
    Posts
    233
    Character
    Dravidian
    World
    Sylph
    Main Class
    DRG Lv 99
    Quote Originally Posted by Camiie View Post
    All they really had to do was expand the merit system with new groups that are only unlocked after 99. So I can't really say I'm grateful when a simpler solution, adding on to a system that no one considered broken, could have made everyone happy.
    Who said JPs were some kind of fix to merits? You are creating an arguments for the sake or arguing. No one said JPs are merits and vice versa, they are fundamentally designed to do 2 different things. The only thing that has ever been stated was a comparison to the rates merits used to be obtained similar to current JPs.
    (0)

  7. #17
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    11,274
    To me though, that is a big limitation.
    But it's an easily adjustable limitation. And it has been getting adjusted gradually with updates. Whereas changing the mechanics of the merit system would be more work to adjust, they can just add more items with + capacity points, adjust the amount we recieve from kills, adjust the amount required, whatever.
    (0)
    Last edited by Alhanelem; 02-17-2015 at 01:08 PM.

  8. #18
    Player Camiie's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Xantavia View Post
    I prefer the job point aspect of having to earn them on the job you spend them on. In theory, this way somebody's "main" job can be slightly better than another player who only plays job X in a pinch.
    I don't really get your reasoning here since merits could be earned on any job over 75 and spent on any job over 75. I could, and did, earn most of my merits on BRD but I spent them on the jobs I actually enjoyed first. The way job points are, you'll earn them on the job you play the most, but you'll have to spend them on that job whether you like it or not.

    Quote Originally Posted by PlumbGame View Post
    Who said JPs were some kind of fix to merits?
    I never said that at all. I said that rather than create a new system out of whole cloth, they could have simply created merit Groups accessible at 99 and no one would have complained. It would have been easier on the devs and us.

    You are creating an arguments for the sake or arguing.
    That seems to be more what you are doing. I simply made a comment that the devs and players didn't need the JP system, and that simply expanding the already existing merit system would have been a superior solution especially for a more time limited player base and one with fewer grouping opportunities.

    No one said JPs are merits and vice versa, they are fundamentally designed to do 2 different things. The only thing that has ever been stated was a comparison to the rates merits used to be obtained similar to current JPs.
    No, they serve exactly the same purpose. They incrementally improve your character without increasing its level. And see expanding the merit system would have us collecting new things at the same rate we were used to rather than sending the game back to the dark ages.

    Quote Originally Posted by Alhanelem View Post
    But it's an easily adjustable limitation. And it has been getting adjusted gradually with updates. Whereas changing the mechanics of the merit system would be more work to adjust, they can just add more items with + capacity points, adjust the amount we recieve from kills, adjust the amount required, whatever.
    I'm not expecting them to actually flush the JP system and replace it with new merit Groups. I'm just saying that if the devs were intelligent life forms, new merit groups is what they would have originally come up with and they wouldn't have this mess of a system to deal with now.
    (0)
    Last edited by Camiie; 02-17-2015 at 09:45 PM.

  9. 02-17-2015 09:44 PM

  10. #19
    Player PlumbGame's Avatar
    Join Date
    Mar 2012
    Posts
    233
    Character
    Dravidian
    World
    Sylph
    Main Class
    DRG Lv 99
    Except one not only provides vastly different benefits, especially with the implementation of the gift system, but also requires you to spend time on X job rather than other Y job getting exp for X job.

    I'll just sit back and watch this one unfold again. /popcorn
    (0)

  11. #20
    Player Alhanelem's Avatar
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    Bastok
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    I'm not expecting them to actually flush the JP system and replace it with new merit Groups. I'm just saying that if the devs were intelligent life forms, new merit groups is what they would have originally come up with and they wouldn't have this mess of a system to deal with now.
    I'm not seeing how it's a "mess of a system," which comes across to me as hyperbole. It's perfectly functional, its not hard to understand, it lets you get everything, you get tiny (but free) bonuses regardless of what you spend on. The only difficulty is its slow. I do not agree with any complaints about job fairness, anyone on ANY job can get a reasonable rate (relative to whats possible) using trusts and playing their job to the fullest. In some cases a little creativity / outside the box playstyle is needed if you're soloing, but you can also just party up if you're not happy with your gain rate. But this goes back to the only complaint i have which is gain rate. That's really the only flaw and the only thing they need to adjust. The flaws, both real and alleged, are minor- not a "mess."

    I LIKE that you have to earn them on the job- that's how I prefer to do it anyway. If you don't want to play the job you're earning them for, why are you doing it?
    (2)
    Last edited by Alhanelem; 02-18-2015 at 01:39 AM.

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