This won't be a nerf though I'm very curious to see how this goes because some spells seem to function normally right now. It's likely the spells had either a static base magic acc value, or some had a dynamic one based on same obscure factor (dLevel or something like that). I say this because some spells that are low level seem to of scaled well with higher content (delta thrust / whirl of rage / benthic typhoon off the top of my head) while others never landed even on ridiculously low level mobs (sub 50's). Tourbillion and Barbed Crescent only landed about 5% of the time I used them on mobs so low level that I should be blowing past their resist even without skill. Possible that proc rate as somehow tied into dLevel / skill, which would of been a f*cking hilarious oversight.

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. Also thanks for the response on magic accuracy. I can't wait for the update!
