Well damn, that's a massive buff to BLU then, probably a good shot of additional effects working most of the time.
BLU Sudden Lunge Stun gun anyone?
Well damn, that's a massive buff to BLU then, probably a good shot of additional effects working most of the time.
BLU Sudden Lunge Stun gun anyone?
Fairly certain macc skill works since other blus I've talked to said they first noticed getting better hit rates on low level stuff when macc skill came out because before that we didn't get enough macc to even hit lvl 30 mobs. Looking back at exact mob levels looks like they went up to 46. Given those numbers if macc skill and skill isn't counted it would have to have a very nice innate macc boost to get those hit rates. Sounds doubtful. If macc skill counts but skill doesn't assuming my observed was capped hitrate (20/20 seems likely or at the very least close to capped) then it could still have a macc boost (though given your a bit higher seems doubtful still) or up to ~-30 macc penalty built in. Hard to say exactly but sounds like the only thing it counted was macc and macc skill with possible small innate penalty and maybe a small amount of stat comparison. So if all this holds true right now even with perfect sets we are effectively casting a little under 400 macc so basically worst off than we'd be doing with a magical spell naked
Will probably still somewhat depend on which one and against what... but the ones that already work good unless they go back and ninja them will probably become much more accurate
Last edited by dasva; 02-08-2015 at 05:46 AM.
The above is Kincard's translation (Thank you) from a JP dev response, which makes me less hopeful about the impact of blue skill on landing the additional effects. Emphasis mine.
The way I read it is that you have to slap on gear to exceed your blue skill cap in order to get any boost from this change. So if you already had a high m.acc set, there will be no change because you can add on alot more m.acc than you can blue skill.
We will know for certain in a few days.
Greetings,
I’d like to answer some blue mage-related questions that we received.
The purpose of the adjustments being made to blue magic this time around is to standardize the determination of additional effects that are different for each blue magic spell.
Amongst the spells that have been released until now, there were some that had additional effect activation rates that were affected by blue magic skill, while other spells were not affected by this. However, in the February version update we’ll be making it so the additional effects for all blue magic spells will be affected by blue magic skill.
The blue magic spells that were already being affected by the blue magic skill won’t be affected by this current adjustment; therefore, there will be no change in the activation rate for these additional effects.
Blue magic spells which have been adjusted this time will have a higher additional effect rate now when you equip gear that pushes your skill value over the base skill cap.
It won’t be determined just by blue magic skill. The spells that were previously only affected by magic accuracy will now receive effects from both magic accuracy and blue magic skill, so magic accuracy will still play a role in the activation rate.
Colby "Grekumah" Casaccia - Community Team
I think another way of putting it is that only the broken blue spells, like Tourbillion and Barbed Crescent, for example, will be affected by this change. Any spells where the additional affect already lands on high level mobs (like Sudden Lunge) must have already had blue skill in the magic accuracy equation.
Last edited by larrymc; 02-19-2015 at 07:36 AM.
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