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  1. #1
    Player Roja323's Avatar
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    Sep 2014
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    196
    Character
    Raijitsu
    World
    Asura
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    PUP Lv 99
    Survived is a very loose term... Sorry if basing things off popular MMO that have 2-3x the active player base is frowned upon, but thats what they did with ff14 and it has worked okay so far.

    Like i said its my oppinion vs your oppinion, but in the end its both oppinions.

    Abyssea killed ffxi
    No it didnt
    Adoulin killed ffxi
    No it didnt
    etc etc

    FFXI has been slowly decreasing for years, and no one things put a nail in its coffin, but the fact that the devs are coppying from other more successful mmo should indicate that they have an idea of what needs to be done.
    (1)

  2. #2
    Player Bluestar2kx's Avatar
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    Dec 2012
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    110
    Survived in this case is a very direct term, not a loose one.
    As I said, FFXI has done it with a sub model the entire life of it, which little likelihood of that changing.

    The only other old school MMO to make out better then FFXI on a sub model is WoW.
    Everyone else either died, or went F2P to break even or make a profit (Hell even Elder scrolls online is going that route now). So while the population has declined over the years, it's still one of the few that can actually be called successful, I'd sooner borrow ideas from FFXI, then almost every other game, even if they have more people now then the borrowing game does. (they only have those subs because it's f2p, we both know that.)

    So borrowing from other MMO's in the way you suggested, is not the way FFXI should be, if dev's felt differently, it wouldn't be here. To add to that, while ideas are fine and dandy, I wouldn't say taking ideas from games that had to go F2P just to stay online makes them a great target for borrowing from, even if their population is higher, it's done using a flawed and quite honestly, a model that milks the consumer. That's why they're still dying.

    What makes FFXI unique, is part of it's model, and that's why it's still going. Take that away, and you get what we saw: people will leave.
    So while "opinions are opinions, and neither right or wrong inherently", there's plenty of basis in fact to say which applies to FFXI.

    But I will give you credit, FFXIV is quite popular, and maybe one of the only games I'd trust "ideas" coming from to XI, as long as it doesn't get as stupidly easy and boring as it.
    We just have to see if it can keep the strength in the way so many others couldn't.
    (3)

  3. #3
    Player Elemmire's Avatar
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    Feb 2014
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    39
    Character
    Elemmire
    World
    Quetzalcoatl
    Main Class
    RDM Lv 99
    Quote Originally Posted by Bluestar2kx View Post
    Survived in this case is a very direct term, not a loose one.
    As I said, FFXI has done it with a sub model the entire life of it, which little likelihood of that changing.

    The only other old school MMO to make out better then FFXI on a sub model is WoW.
    Everyone else either died, or went F2P to break even or make a profit (Hell even Elder scrolls online is going that route now). So while the population has declined over the years, it's still one of the few that can actually be called successful, I'd sooner borrow ideas from FFXI, then almost every other game, even if they have more people now then the borrowing game does. (they only have those subs because it's f2p, we both know that.)

    So borrowing from other MMO's in the way you suggested, is not the way FFXI should be, if dev's felt differently, it wouldn't be here. To add to that, while ideas are fine and dandy, I wouldn't say taking ideas from games that had to go F2P just to stay online makes them a great target for borrowing from, even if their population is higher, it's done using a flawed and quite honestly, a model that milks the consumer. That's why they're still dying.

    What makes FFXI unique, is part of it's model, and that's why it's still going. Take that away, and you get what we saw: people will leave.
    So while "opinions are opinions, and neither right or wrong inherently", there's plenty of basis in fact to say which applies to FFXI.

    But I will give you credit, FFXIV is quite popular, and maybe one of the only games I'd trust "ideas" coming from to XI, as long as it doesn't get as stupidly easy and boring as it.
    We just have to see if it can keep the strength in the way so many others couldn't.
    Personally, I agree. What I loved about FFXI was how that team play mattered most to maximize your efficiency/success rate than individual performance. Maximizing damage didn't come from maximizing gear alone, it came from working in line with others to skillchain and magic burst. That was a REAL MMO experience, having to work together to get somewhere. Hell, even leveling was like that. But I am happy I can actually just go out and do stuff in the world on my own too so I don't sit around the cities bored. Though, that's why I'm happy to have left an MMO and come back years later. Old content for solo'ing fun, new content for group fun.

    Quote Originally Posted by Bluestar2kx View Post
    FFXI has been SE's most profitable final fantasy title ever. And while we don't have any numbers, from bits and pieces it doesn't sound like this game takes much to keep running, so I would definitely agree that even with a smaller population then we have now, FFXI could still turn a profit.

    But given it's history as a money maker, and it's devoted fanbase, I don't think they're going to cut the cord anytime soon.
    Though we all know, there's a fair bit they could do to improve FFXI's population, but that of course, takes a lot of money.

    I think an engine/graphical overhaul/update would do wonders, but that's essentially re-writing the entire game, and we know that comes with a steep cost.
    I don't mind the graphics, even this old they are still nice. Some animations could be improved maybe, but ya. Part of me really wants a UI/interface/controls overhaul for PC, but also worried it might not feel like FFXI if they did that too.

    Other than that, I dunno what I'd want changed for FFXI if anything other than maybe some minor class changes (RDM needs love and BLU should get to use all its magic by default, just equip magic to set up how you want your traits/passives/whatnot to be, etc).

    I would hope that if FFXI were to ever go offline, they'd give everyone who still plays the ability to download a patch to play offline in their own world and rework content towards being able to solo or use trusts everywhere. But, that might be asking too much. *shrugs* would be nice.

    The other thing would be a nice FF sigle player game in vana'diel. I'd love everyone to see how awesome the world is. I really do love the general layout and the stories and the characters and whatnot. They did a fantastic job with that (better than FFXIV, imo, FFXIV was pretty dull to me)
    (5)
    Last edited by Elemmire; 01-24-2015 at 11:56 AM.

  4. #4
    Player Zeargi's Avatar
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    Mar 2011
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    Quote Originally Posted by Roja323 View Post
    Survived is a very loose term... Sorry if basing things off popular MMO that have 2-3x the active player base is frowned upon, but thats what they did with ff14 and it has worked okay so far.

    Like i said its my oppinion vs your oppinion, but in the end its both oppinions.

    Abyssea killed ffxi
    No it didnt
    Adoulin killed ffxi
    No it didnt
    etc etc

    FFXI has been slowly decreasing for years, and no one things put a nail in its coffin, but the fact that the devs are coppying from other more successful mmo should indicate that they have an idea of what needs to be done.
    Well, the other thing that is holding the game back some is it's lack of marketability. I love my PS2, It's where I started, and I moved on to the Xbox 360, because I had friends that played the game and it was usually a good thing, minus the freezing here and there. But the PC players have a digital download for this, which in today's society seems to be a must. I, personally, enjoy have a physical copy of something, I like the box art. But without the ability to reach a multitude of people, there's not a huge growth in population. And people may argue with this statement, I feel that console gamers tend to out number PC gamers. So if Sony and Microsoft would allow for a joint experience like we have now on the PS4 and XBone, the digital marketing would help get people into the game, and with the new gen systems, we could possibly see changes that are currently just not doable. But then again, that's just a pipe dream and an endeavor like that would take A LOT of money, and I'm not sure SE is willing to put that much money back into a 12 yr old game.
    (1)
    Last edited by Zeargi; 01-24-2015 at 05:36 AM.
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  5. #5
    Player PlumbGame's Avatar
    Join Date
    Mar 2012
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    233
    Character
    Dravidian
    World
    Sylph
    Main Class
    DRG Lv 99
    Quote Originally Posted by Roja323 View Post
    Survived is a very loose term... Sorry if basing things off popular MMO that have 2-3x the active player base is frowned upon, but thats what they did with ff14 and it has worked okay so far.

    Like i said its my oppinion vs your oppinion, but in the end its both oppinions.

    Abyssea killed ffxi
    No it didnt
    Adoulin killed ffxi
    No it didnt
    etc etc

    FFXI has been slowly decreasing for years, and no one things put a nail in its coffin, but the fact that the devs are coppying from other more successful mmo should indicate that they have an idea of what needs to be done.
    Not really "slowly". There has been certain points in FFXIs history that has had significant drops. There was several people who dropped in adoulin because of some of the new gear that came out and RMEs they made that weren't 119 yet. Some came back, but a lot just stayed away.

    It's also hard to put a nail in the coffin when a game can still be successful without millions of players. IDK SEs costs since they obviously wouldn't share that stuff with us, but even 100 players could still be a financial gain.
    (0)

  6. #6
    Player Bluestar2kx's Avatar
    Join Date
    Dec 2012
    Posts
    110
    FFXI has been SE's most profitable final fantasy title ever. And while we don't have any numbers, from bits and pieces it doesn't sound like this game takes much to keep running, so I would definitely agree that even with a smaller population then we have now, FFXI could still turn a profit.

    But given it's history as a money maker, and it's devoted fanbase, I don't think they're going to cut the cord anytime soon.
    Though we all know, there's a fair bit they could do to improve FFXI's population, but that of course, takes a lot of money.

    I think an engine/graphical overhaul/update would do wonders, but that's essentially re-writing the entire game, and we know that comes with a steep cost.
    (3)