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  1. #21
    Player Olor's Avatar
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    Mar 2011
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    It is faster to do CAP points with someone else. Was blown away by how much better it was just at a totally non optimal camp with other players vs solo with trusts... so "I don't want to play with others" is a crappy reason to oppose a server merge.

    If one doesn't happen that's fine but personally I do like having opportunities to play with others and the lack of shouts (or response to shouts if you make one) is more boring than the idea of grouping up for CAP points
    (1)
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  2. #22
    Player Stompa's Avatar
    Join Date
    Aug 2012
    Location
    Remora
    Posts
    666
    Character
    Nebula
    World
    Leviathan
    Main Class
    BST Lv 75
    Quote Originally Posted by Olor View Post
    It is faster to do CAP points with someone else. Was blown away by how much better it was just at a totally non optimal camp with other players vs solo with trusts... so "I don't want to play with others" is a crappy reason to oppose a server merge.

    If one doesn't happen that's fine but personally I do like having opportunities to play with others and the lack of shouts (or response to shouts if you make one) is more boring than the idea of grouping up for CAP points
    I got over 80 Jobpoints on Pup and over 80 jobpoints on War, on solo, using Trusts. I did it using DoubleCAP events and the sparks ring, and just blitzing the same group of EP mobs over&over&over.

    I liked that method better than forming CAP parties, because when I was solo I could just stop fighting and stand there for an hour if I felt like it, go answer my work-emails, eat a sandwich etc. I found the CAP parties I was in were very fast-paced (like old merit pts) and didn't stop even briefly until suddenly the leader said he was done for the day and everyone went home. With solo, you don't fight crazy tough mobs and so you can just multitask killing EP mobs with doing w/e else it you're doing including work (I edit books).

    Quite honestly, soloing isn't very slow CAP at all if you give it some elbow. And as I said, it has the advantage of suiting your gaming timeframe.
    (2)
    Last edited by Stompa; 01-30-2015 at 12:42 PM.

  3. #23
    Player Olor's Avatar
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    Mar 2011
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    2,134
    I find soloing CAP points incredibly brain numbing. Anyway sounds like you'll be fine with that many you shouldn't need many more so server merges shouldn't hurt you



    All kidding aside I am talking about a completely non optimal spot (a place where one can solo) with just two other people and we didn't bother calling trusts. The CAP gain was about 5 times what I was getting solo with trusts. Or maybe it just didn't seem like it because I wasn't so bloody bored. Anyway got more CAP in one sitting than ever.

    I get the "oh I can make a sandwich" argument but frankly I never see anyone really soloing CAP points when I go out, so I can't see doubling the population making even the slightest difference. There are a billion "easy prey" camps out there.

    It would be nice for those of us that don't have as much time to play or just find soloing CAP points mind numbing to have more people to play with, however.
    (0)
    Last edited by Olor; 01-22-2015 at 07:33 PM.
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  4. #24
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,224
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I find soloing CAP points incredibly brain numbing.
    It's no more brain numbing than farming EXP or merits was back when the cap was 75.
    (4)

  5. #25
    Player Tidis's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    437
    Character
    Tydis
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Alhanelem View Post
    It's no more brain numbing than farming EXP or merits was back when the cap was 75.
    I suppose, but there's a lot more other things to do now, if you dedicate a couple hours maybe to farming CP in a party, you probably lose time to do other things like dynamis, salvage, delve, KI Battles, Incursion, all of which there is clearly a noticable end reward, whereas Job Points for the most part are negligible and honestly I'm glad that they are because that exp grind like feeling was not fun at the 75 cap and it wouldn't be fun now.
    (2)

  6. #26
    Player PlumbGame's Avatar
    Join Date
    Mar 2012
    Posts
    233
    Character
    Dravidian
    World
    Sylph
    Main Class
    DRG Lv 99
    Quote Originally Posted by Alhanelem View Post
    It's no more brain numbing than farming EXP or merits was back when the cap was 75.
    Completely relevant.
    (0)

  7. #27
    Player Olor's Avatar
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    Mar 2011
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    2,134
    Quote Originally Posted by Alhanelem View Post
    It's no more brain numbing than farming EXP or merits was back when the cap was 75.
    yeah that may be why I quit in those days... I don't think "things sucked before they should suck now" is a very good argument. Anyway, people did those things in parties and frankly I would rather do a dunes party any day than farm CAP points solo.

    Solo < party every time when it comes to these things

    There are some things I really enjoy doing solo (dynamis, in small doses for example)

    Mindlessly grinding easy prey mobs is not one of them
    (3)
    Last edited by Olor; 01-24-2015 at 02:38 AM.
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  8. #28
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,224
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    yeah that may be why I quit in those days... I don't think "things sucked before they should suck now" is a very good argument.
    It's pretty subjective whether it sucked then or not. Now it sucks primarily because most of us are older and don't have as much free time. But back then, every MMO was like that. yes it was long, though at the same time there was some sense of accomplishement.

    At any rate, I'm really not so sure they're even considering a merger. Pop is pretty stable at the moment (low, but stable). But if they merge servers, I see a significant problem: Trusts. They were designed with the population they had at their release in mind. If the servers are merged, that's a lot more people on the same server with a bunch of NPCs chasing them around. That's pretty potentially problematic (It's already kind of messy in WKRs). I think adjustments to this system would have to be made to avoid lag and target visibility issues with a sudden population influx.
    (2)

  9. #29
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Solution: Everyone quit their job and get younger
    (7)

  10. #30
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    No thanks to the server merge. I don't want to lose my character's name. :/ It means a lot to me.
    (0)
    Quote Originally Posted by Greatguardian View Post
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