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  1. #1
    Player
    Join Date
    Jan 2012
    Posts
    645
    Hand slot items are clearly two gloves. Feet slot items are clearly two boots, why are you not up in arms about them taking up two slots, one for each hand/foot? I apologize if you're honestly this obtuse, but it really comes off as trolling.

    Balance and logistics wise, perhaps Mnk should've been allowed to equip a weapon on each hand, and have had H2H weapons work more like 1H weapons, but that's not the way they designed it, they're far more likely to add something in the sub slot than redesign how H2H weapons work now, honestly the real argument for doing something like this is just so that monks can get the visceral enjoyment of having another slot filled with something useful, so stop being ridiculous and argue an actual point.

    Reasons to create a sub item for H2H users:
    1.) Give H2H users the mental enjoyment of using that slot.
    2.) Provides design opportunities for the dev team to do something new.
    3.) Give H2H users a slight buff, they are actually falling behind most in the DD department, though whether it's really called for overall or not is debatable as they do have some good upsides.

    Reasons against creating such an item.
    1.) Inventory cost. (My inventory is at all time crisis levels.)
    2.) Development priority cost. (what would the time spent on these items been spent on instead)
    3.) You could make a balance argument that Mnks are still strong and therefore do not need another item, though personally I think this is debatable, and I'd argue that they could use a minor buff.
    (2)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    453
    Quote Originally Posted by Selindrile View Post
    Hand slot items are clearly two gloves. Feet slot items are clearly two boots, why are you not up in arms about them taking up two slots, one for each hand/foot? I apologize if you're honestly this obtuse, but it really comes off as trolling.

    Balance and logistics wise, perhaps Mnk should've been allowed to equip a weapon on each hand, and have had H2H weapons work more like 1H weapons, but that's not the way they designed it, they're far more likely to add something in the sub slot than redesign how H2H weapons work now, honestly the real argument for doing something like this is just so that monks can get the visceral enjoyment of having another slot filled with something useful, so stop being ridiculous and argue an actual point.

    Reasons to create a sub item for H2H users:
    1.) Give H2H users the mental enjoyment of using that slot.
    2.) Provides design opportunities for the dev team to do something new.
    3.) Give H2H users a slight buff, they are actually falling behind most in the DD department, though whether it's really called for overall or not is debatable as they do have some good upsides.

    Reasons against creating such an item.
    1.) Inventory cost. (My inventory is at all time crisis levels.)
    2.) Development priority cost. (what would the time spent on these items been spent on instead)
    3.) You could make a balance argument that Mnks are still strong and therefore do not need another item, though personally I think this is debatable, and I'd argue that they could use a minor buff.
    It's not obtuse and it's not trolling. why should H2H get a wrap/grip, but not dual wielders?

    edit: and yes technically SE should have put 2 hand slots and 2 feet slots. What all of your arguments sound like to me is you are trying to take advantage of poor programming on SE's part. They should have had the same icon in the main and sub slot. If for some reason they do decide to allow H2H a wrap/grip, then they better figure a way for dual wielders to have it too. Because both are swinging two weapons.
    (0)
    Last edited by Protey; 01-03-2015 at 01:01 PM.