Quote Originally Posted by Railer View Post
SE please look into making all ready moves 1 charge.
That's an interesting idea. Use just one ready move and have the pet tp-moves that cost more than 1 based on tp.

For example, if you have a pet tp move that requires 3 charges, change it that the pet requires 3000 tp and you only use 1 charge.

Personally, I'd rather get rid of the charge system altogether and have tp moves/efficacy based on tp.