#3 definitely. Everytime my LS is picking jobs for an Abyssea run, I'm sitting in my mog house thinking, "don't say BLU, don't say BLU" only because it's a nuisance to manage spell sets.
I'd also add #4: a menu-driven (not shouting in zone-driven) system for forming parties. Model it after online poker lobbies. Alliance leader makes a "table" (alliance) and can control the table description (what the alliance is going after, what jobs they still need, what drops are free lot ... just a big text field they can edit). People can view the list of tables and request to join a table from anywhere in the world. The alliance leader can shuffle party members around. When they're all ready to go, the alliance leader clicks a button and anyone in the alliance who's, say, in a town (any town) gets warped to the alliance leader's location. Maybe have a set list of warp locations to avoid abuse.
This would 1) reduce shout spam in PJ, 2) reduce the mob of bodies hanging around horst/joachim, because it would no longer need to be the staging/warp point for abyssea alliances, and 3) reduce the number of people in PJ in general, because you would no longer need to be in PJ to see what alliances are forming.
Even if SE adds Joachim/Horst like NPCs to other cities, it won't do much to reduce the mob in PJ, because people gather in PJ to view the alliance shouts.
In general, I'd love to see them move away from all these obnoxious NPC- or world object- driven functions (joachim's traverser stones, atma infusionist's atma, cruor prospector's enhancements, magian moogles, etc.) and instead add these features to the existing game menus.

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