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  1. #1
    Community Rep Grekumah's Avatar
    Join Date
    Jul 2014
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    349
    Enmity control is not only something that is crucial for a tank; it’s also something that the entire party needs to be concerned with. Due to this, we do not have any plans to make adjustments so that only tanks are able to completely control enmity. It’s for this same reason that we are not thinking about increasing the enmity cap on tanks.

    In a future version update we are planning to make enmity adjustments by adding methods to certain jobs to reduce a set amount of enmity. We’d like players to hang in there for a while until these adjustments are made.
    (5)
    Colby "Grekumah" Casaccia - Community Team

  2. #2
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Grekumah View Post
    Due to this, we do not have any plans to make adjustments so that only tanks are able to completely control enmity.
    Then may I ask in which situations exactely do the devs see us using a Tank job? Why should player bring tanks to a particular event instead than a group of Damage dealers that will produce more damage, faster, without having to worry about "holding up" their damage but allowing them to go all out?

    Not sure if anybody of you devs played the game or any other game over the last years. Holding up a bit is okayish I guess, but the amount of holding back that would be necessary to make tank jobs work is beyond that. Are you at least aware or are you pretending not to see the elephant in the room?

    Thanks for your time.
    (9)
    And the autumn of life has finally come
    with the promise of winter thaw.

  3. #3
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Grekumah View Post
    In a future version update we are planning to make enmity adjustments by adding methods to certain jobs to reduce a set amount of enmity.
    I see. Would you like to take this opportunity to finally fix Hydro Shot to do what it was suppose to in the first place?
    (2)
    https://www.youtube.com/channel/UC5cfpeJGwi2KhQjNvCkk5Cg

  4. #4
    Player Jile's Avatar
    Join Date
    Mar 2011
    Posts
    390
    Quote Originally Posted by Grekumah View Post
    Enmity control is not only something that is crucial for a tank; it’s also something that the entire party needs to be concerned with. Due to this, we do not have any plans to make adjustments so that only tanks are able to completely control enmity. It’s for this same reason that we are not thinking about increasing the enmity cap on tanks.

    In a future version update we are planning to make enmity adjustments by adding methods to certain jobs to reduce a set amount of enmity. We’d like players to hang in there for a while until these adjustments are made.
    Grekumah, again thank you for taking the time to review/discuss this.

    When this game was new, damage approaching 1,000 was outstanding. In 2014 critical hits break 1,000! Yet, enmity caps are left in the olden days.

    There is a break in logic here Grekumah, the dev's need to appreciate that. If the dev's don't want to change enmity to where any one specific job has a higher amount of CAP then I propose the enmity CAP be removed completely. Without a cap there might be a chance that a long battle could be worked with more maintainable order - yes this still requires some holding back on the DD's part but it would allow someone like a THF to plant hate back on the tank when needed with far greater effect.
    (0)