No it's always been DirectX 8.
[quote[ A DX9 client upgrade would do so much for the game I can only hope they will actually do it once they drop the PS2 support for good (if the game survives that long that is.)[/quote]
DirectX 8 on modern versions of windows runs by wrapping DirectX 8 calls into the equivalent DirectX 9 ones. On Windows Vista and onward D3D8.dll is a wrapper that calls D3D9.dll.
Updating to DirectX 9 wouldn't require dropping PS2 support. There's really not that much difference between DirectX 8 and Directx 9. 9 is just an enhanced version of the fixed rendering pipeline used in DirextX 8 unlike DirectX 10 and onward which use a programmable pipeline (DirectX 10 was a fundamental change in how both 3D APIs and the underlying hardware function)
Most directX 8 calls have direct equivalents in directX 9 and updating an application to be a "native" directx 9 application is mostly just a matter of substitution. You just have it use D3D9.dll instead of D3D8.dll and change the function call to the D3D9 equivalent (usually, some obsolete stuff was removed from D3D9).


Reply With Quote



