As explained above, their system could already handle 15 FPS (it just generates fewer frames for animations). They didn't have to change anything. The issue they were addressing was the slow-down between 16 and 30 FPS that some console users experienced. 25 FPS or so was fine, because that's just a little slower and they could still beat the minigame. 20 FPS? Now their minigame is 33% slower than everyone else's and they maybe don't get enough rod twitches to win.

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