Quote Originally Posted by Atomic_Skull View Post
Why hasn't 60FPS been implemented yet? Seems like it would be relatively simple to add this and increase the limit on the draw distance slider.

Also can we please have an option to turn off geometry LOD? There's no need for this on any graphics card made in the last 10 years. Objects popping from low to high detail geometry is annoying.

EDIT: Apparently 60FPS is already supported by FFXI but not enabled

https://www.youtube.com/watch?v=Npr80uZ7vyw
The model animations are recorded at 60FPS; however the game doesn't "really" support it- A lot of core functions in the game are tied to the frame rate, and thus an increase in the frame rate speeds up certain things in the game and, as I recall, was exploited in the past for speedhacking. So, it's not as simple as you think because internally, a lot of things are tied to the FPS.

I agree about the LOD issue though. users have found ways to increase the draw distance but there's one drawback, increasing it also pushes the fog plane back, and it makes things in the distance look a bit uglier. If they can seperate the fog distance from the draw distance too, that would be nice.