it seems the real issue is the disparity in the rates of enmity gain and loss(also the exponential curve mob hp has taken) since we've gained numerous ways to deal higher and higher damage(and thus massively increased our enmity gain) and at the same time, new enemies have large hp pools, necessitating this increased damage, but the decay rate for enmity has basically remained the same(aside from the one update that caused -enmity gear to increase enmity loss when damage is taken, but i have yet to see anyone take advantage of this)