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  1. #41
    Player Malithar's Avatar
    Join Date
    Apr 2014
    Posts
    447
    Character
    Malothar
    World
    Bahamut
    Main Class
    GEO Lv 99
    Quote Originally Posted by Dulek View Post
    Love how this continued to be rolled out with no replies to the additional feedback about this. Great job of working with your community, SE.
    Not that they're really known for going back and fourth for feedback, but the feedback given specifically about the favor has been in general "this will be better then it is now." Might even make it an important aspect of Smn depending on just how much MP you need to use to cap the potency, and just how high the potency goes.
    (0)
    7/10/14

  2. #42
    Player Rwolf's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    410
    Character
    Rwolf
    World
    Bismarck
    Main Class
    RDM Lv 99
    I'm just hoping since Avatar's Favor stays on you as a buff without an avatar active the new favor cap will cumulatively carry over swapping out avatars. If not, it won't address the real issue which is consistent resummoning.
    (0)

  3. #43
    Player Rakshaka's Avatar
    Join Date
    Aug 2011
    Posts
    115
    Character
    Rakshaka
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Rwolf View Post
    I'm just hoping since Avatar's Favor stays on you as a buff without an avatar active the new favor cap will cumulatively carry over swapping out avatars. If not, it won't address the real issue which is consistent resummoning.
    Resummoning was a minor issue. The major issue was the fact that Favor lost potency when performing a blood pact. This meant that you had to have your avatar out and do nothing in order to effectively provide a potent favor buff. The fact that favor is reset upon resummoning the same avatar is necessary to prevent it from being overpowered. Besides, with the "Favor's potency is increased on blood pact usage" change, it makes the reset upon resummoning even more necessary because you'll hit the potency cap much faster. The increased potency upon BP change will also help foster better smn gameplay; they'll have to BP after resummoning if they want to maintain a high Favor potency. Hopefully this will make more smns think about BPing at the right time, instead of spamming a BP whenever it's up, e.g. if your avatar is tanking, don't BP when it has 10% hp left, it'll just get hate and die; resummon the avatar when you get the chance, then BP while your avatar is at 100% so it can hold hate longer before dying.
    (0)

  4. #44
    Player Zeargi's Avatar
    Join Date
    Mar 2011
    Location
    Currently: Windurst
    Posts
    743
    Quote Originally Posted by Rakshaka View Post
    Resummoning was a minor issue. The major issue was the fact that Favor lost potency when performing a blood pact. This meant that you had to have your avatar out and do nothing in order to effectively provide a potent favor buff. The fact that favor is reset upon resummoning the same avatar is necessary to prevent it from being overpowered. Besides, with the "Favor's potency is increased on blood pact usage" change, it makes the reset upon resummoning even more necessary because you'll hit the potency cap much faster. The increased potency upon BP change will also help foster better smn gameplay; they'll have to BP after resummoning if they want to maintain a high Favor potency. Hopefully this will make more smns think about BPing at the right time, instead of spamming a BP whenever it's up, e.g. if your avatar is tanking, don't BP when it has 10% hp left, it'll just get hate and die; resummon the avatar when you get the chance, then BP while your avatar is at 100% so it can hold hate longer before dying.

    To be honest, I don't feel that there will be any loss of favor effectiveness now. So there's no need to 'maintain' it, as much so for you to nurture it. So, from my understanding of what is read, the Favor will increase like it always does, but while now Jump/Spike with BP usage. I will agree that there will need some bit of strategy if they make it so that BPs will increase the cap, but I don't think that's exactly how it'll work. It's a supportive JA anyway, so this leads to greater avenues of things I.E. Maybe more summons for us to get to branch out more abilities. (though not likely, but a hopeful dream :3)
    (0)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  5. #45
    Player
    Join Date
    Dec 2013
    Posts
    288
    The effects of Avator's Favor have been increased.
    Results of favor testing:

    Carbuncle: Same
    Garuda: Same
    Titan: Same
    Diabolos: Same

    None of the others are testable super quick and easily for me.

    So... what does this mean exactly from the patch notes?
    (0)

  6. #46
    Player Frodnon's Avatar
    Join Date
    Mar 2011
    Posts
    92
    Character
    Frod
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Crevox View Post
    Results of favor testing:

    Carbuncle: Same
    Garuda: Same
    Titan: Same
    Diabolos: Same

    None of the others are testable super quick and easily for me.

    So... what does this mean exactly from the patch notes?
    As i thought, and tested, there's one higher tier for Favor, but it seems broken or based on convoker's and not simply a high enough skill level.

    I'm showing 87 defence from titan with 560 skill on AND convoker's horn +2. Both wikis have cap for 447 skil & convoker's+2 at 82 def.
    (0)
    Last edited by Frodnon; 11-11-2014 at 09:11 AM.

  7. #47
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    BGwiki has >512 skill with Caller's Horn +2 being 87 DEF: http://www.bg-wiki.com/bg/Avatar%27s_Favor

    The info was added on October 14th. Technically it was implied before, but Spicyryan spelled out the information that was already on the page with another column that added 2*tier potency to the 512 value so people wouldn't have to do math.

    Either way, that testing doesn't indicate that anything has changed.
    (0)

  8. #48
    Player
    Join Date
    Dec 2013
    Posts
    288
    It was always 87 defense. If you want hard numbers, you can see Papesse's testing here from before the patch:

    512 skill and Caller's Horn +2 :
    Carbuncle : 24 HP/tick
    Ifrit : 21~24 DA
    Titan : 87 DEF
    Garuda : 31 EVA
    Shiva : 13 MAB
    Ramuh : 21% Critical Hit Rate
    Diabolos : 6 MP/tick
    Caith Sith : 15 MDB
    There is no new tier, and there are no new effects. All they changed was BPs lowering tiers into raising tiers.
    (0)
    Last edited by Crevox; 11-12-2014 at 08:01 AM.

  9. #49
    Player Clou777's Avatar
    Join Date
    Mar 2011
    Location
    Bastok, Shiva Server
    Posts
    396
    Character
    Cloudius
    World
    Asura
    Main Class
    SMN Lv 99
    Summoner
    The following Blood Pacts: Rage will have skillchain elements added.
    Ecliptic Bite / Flaming Crush / Mountain Buster / Spinning Dive / Predator Claws / Rush / Chaotic Strike
    The job ability Avatar’s Favor will undergo the following adjustments.
    The effects of Avatar’s Favor will be increased.
    The effects of Avatar’s favor will increased based on the amount of MP consumed when using a Blood Pact: Rage or Blood Pact: Ward.

    Have the Effects been increased? I dont think so.
    (0)
    Cloudius

    Shiva

    SMN99 WHM99 BLM99 THF99 PLD99 SAM99 NIN99 BLU99 DNC99 MNK99 WAR99

  10. #50
    Player Artharian's Avatar
    Join Date
    Jul 2012
    Posts
    106
    Character
    Artharian
    World
    Odin
    Main Class
    SMN Lv 99
    To coincide with the increased effect of Avatar’s Favor, we’ve eliminated the effect penalty when using Blood Pacts, and made it so that each time you use a Blood Pact the effect of Avatar’s Favor grows.
    I think Crevox's testing and analysis hits the nail on the head, along with the wording from the Freshly Picked...the favour grows (i.e. goes up through the tiers) but there's not a cap increase. I could be wrong (often am! :-) ) but that's also backed up by my Diabolos testing which is, admittedly, a bit ad hoc.

    Art.
    (0)

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