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  1. #1
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Olor View Post
    SE needs to actually balance the jobs so that the difference between good classes and terrible ones is not so stark. That's the only solution. Every job should be given "main niche" (DD, Healer, Buffer, Tank) and should perform within 5% of all other jobs in the category. Pure DDs like MNK should be at 100% damage while jobs with other roles like BLU or THF could be at 95% of monk's damage.

    Yes, that would mean a GOOD blue would probably outperform a monk in many situations, but a) BLU is harder to gear/play at 100% and b) it would actually BE OK if there was only 1 mnk in a party instead of 3.

    Yes, it would make mixed jobs more desirable, but that's the point. And it would automatically result in more job diversity cause while it might make more sense to bring a THF than a second MNK if thief was competitive, it still wouldn't make people want the party to have multiple THFs

    Currently SE MASSIVELY overestimates the value of ... well pretty much everything except straight DD power, which they constantly under estimate.
    Why do you continue to use MNK as a standard DD lol. Currently MNK is quite behind SAM

    I did a spreadsheet last time, it seems that a delve2 weapon BLU with 70 set points can do around 90% of MNK's dmg in equal lv of gear, that's without setting skill chain bonus job trait/crit-hit attack bonus job trait since spreadsheet can't calculate them.

    In reality the gap between a delve2 BLU v.s a delve2 MNK is probably less than 10%. Consider how versatile BLU is, 10% difference is quite acceptable.

    The difference between a SAM and a BLU is much bigger though.
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  2. #2
    Player Maikeru_Sylph's Avatar
    Join Date
    Jun 2014
    Posts
    29
    Character
    Nostromo
    World
    Asura
    Main Class
    THF Lv 36
    Quote Originally Posted by Afania View Post
    Why do you continue to use MNK as a standard DD lol. Currently MNK is quite behind SAM

    I did a spreadsheet last time, it seems that a delve2 weapon BLU with 70 set points can do around 90% of MNK's dmg in equal lv of gear, that's without setting skill chain bonus job trait/crit-hit attack bonus job trait since spreadsheet can't calculate them.

    In reality the gap between a delve2 BLU v.s a delve2 MNK is probably less than 10%. Consider how versatile BLU is, 10% difference is quite acceptable.

    The difference between a SAM and a BLU is much bigger though.
    I think you have to use MNK as standard DD. Perhaps this is a Sylph thing, but in pretty much every endgame activity, there is a MNK, and not just 1 MNK but 2 or 3, because supposedly it's that much better than every other DD in the game, even SAM. If SE wants other DD classes to participate, then they need to make them as desirable as MNK.
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    Last edited by Maikeru_Sylph; 10-18-2014 at 11:05 AM.

  3. #3
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Maikeru_Sylph View Post
    I think you have to use MNK as standard DD. Perhaps this is a Sylph thing, but in pretty much every endgame activity, there is a MNK, and not just 1 MNK but 2 or 3, because supposedly it's that much better than every other DD in the game, even SAM. If SE wants other DD classes to participate, then they need to make them as desirable as MNK.
    If you use delve weapon MNK as a standard DD, it's really not that amazing. SAM is slightly more PUG friendly just because tsuru is an awesome weapon.

    Also, SE can't control what job ppl want to /shout. SAM is already a much stronger DD than MNK, if PUG still don't /shout for SAM, then it's not SE's fault.
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