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  1. #11
    Player Zarchery's Avatar
    Join Date
    Mar 2011
    Posts
    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    Isn't killing these things basically just a novelty? Do you actually get anything decent from them?
    (1)

  2. #12
    Player Annalise's Avatar
    Join Date
    Mar 2011
    Posts
    161
    Character
    Annalise
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Zarchery View Post
    Isn't killing these things basically just a novelty? Do you actually get anything decent from them?
    If you want gil, yes. Tiamat especially. Vrtra… not as much but still drops cashmere. Jormugand.. meh.
    (0)

  3. #13
    Player Ramzi's Avatar
    Join Date
    May 2014
    Posts
    141
    Character
    Ramzi
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Fenrirs_Takumi View Post
    The only item that are expansive of Jormu is the Item to get 109~119 items. and yet, it's not even the expensive ones. exept mayb siren's hair (Shiva)
    You can get Sirens hair from gold boxes in Abyssea. There's literally no reason to kill Jorm- he drops nothing of value that's unique.
    (0)

  4. #14
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    1,064
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by Ramzi View Post
    There's literally no reason to kill Jorm- he drops nothing of value that's unique.
    Mercurial pole for uh... Abyssea proccing?
    (0)

  5. #15
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Whaaat? You don't want to reduce their respawn timers because they are special, except in the future when you address their respawn timers?

    Also the only thing that's special about these wyrms is no one ever sees them
    (4)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  6. 10-16-2014 10:10 AM

  7. #16
    Player Raka's Avatar
    Join Date
    Mar 2011
    Location
    Former Citizen of Ifrit
    Posts
    324
    Character
    Shyuko
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Grekumah View Post
    Hello,

    These wyrms have a very special existence in Vana’diel and as such we are not planning to reduce their respawn timers at the moment like we have done with other HNMs.

    In the future when adjustments are made to these wyrms we would like to use that opportunity to revamp their respawn timers.
    Ok, so... I am trying to get titles from HNM/Land Kings that I missed and it's rather bothersome. I cannot sit at a single HNM spawn for 24 hours/day, 2~3 days in a row just to lose claim to bots. It's just not 100% attendative to do and I'm sure others feel the same way. You give the excuse that "wyrms have a very special existence in Vana'diel" but that's all it really is, is an excuse. So that is your reason to not adjust these wyrm repop times, or even HNM altogether? Also consider the fact that everything they drop now minus Herald's gaiters and perhaps crafting materials are completely obsolete. I guess you could add Merc. pole from Jormungand as useful, for skill ups and Abyssea too, otherwise no purpose to having them.

    So let me get back on track a moment here. You mention wyrms having a special existence in Vana'diel so that was reason enough not to adjust their spawn timers. Ok, got it. So how did Fafnir/Nidhogg make that cut to be force spawned? Ultimately leading to multiple spawns/day rather than maybe 1 spawn a day. Then Tiamat, Jormungand, Vrtra, etc. still remain at a 3~5 day respawn? Did I miss anything? They all are wyrms, right? So what made Fafnir/Nidhogg an exception?

    Anyways, my point here is to cut the time sink on outdated content like this. Completionists like myself would like to get these titles still, but not at the expense of our health. Losing claim to bots over Herald's gaiters or crafting materials still is just the icing on the cake. The real issue is the 24 hour+ respawns ultimately having a "chance" of respawn every 20~30 minutes. Now I'll probably get flamed by other players just for this post, but you know what? I don't care. I cannot commit 24/7 to a game just to try and claim a monster for a title. My advice is to just fix this problem and get it over with rather than wait until a later date to do it when you lose more subscriptions.

    Let's look at it from this perspective for a second.
    Option 1) In the future when adjustments "might" be made to these wyrms, we "might" use that oppotunity to revamp their respawn timers.
    Or..:
    Option 2) Revamp their respawn timers, and then in the future we can "explain" their sudden increase in population.

    In any case, all I'm asking for is a little break here. Just cut their respawn timers. Make it a 8 hour respawn deal or 12 hour respawn. I don't care. Just get rid of these 3~5 day respawn conditions.

    Also, to get this out there. In no way am I intending on being rude with this post, I'm just tired of the time sinks. This has been one of the biggest time sinks in the game, but now that everything aside crafting mats/Herald's gaiters, is obsoleted. Just get it over with and cut timers, please? That has to be one reason why you guys made Behemoth/King Behemoth/Fafnir/Nidhogg/Adamantoise/Aspidochelone force pop, isn't it? Just remember what you posted here about wyrms and their position in Vana'diel. You already messed up by allowing Fafnir/Nidhogg to both be force spawned anytime/multiple times/day.

    Anyways, I hope that you can see the frustration this is causing. Hope that you can find make some changes soon also.

    Thanks-
    (4)

  8. #17
    Player
    Join Date
    Jun 2013
    Posts
    64
    am i the only person who read grekumahs post as:

    i125+ wyrms comin, we'll fix spawn conditions when we do that

    if that is really the case, i'm excited
    (0)

  9. #18
    Player Fenrirs_Takumi's Avatar
    Join Date
    Mar 2011
    Posts
    216
    Character
    Yuchemey
    World
    Asura
    Main Class
    PLD Lv 99
    Comeatmebro, Where... have read this?
    (0)

  10. #19
    Player Dazusu's Avatar
    Join Date
    Mar 2011
    Posts
    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Comeatmebro View Post
    am i the only person who read grekumahs post as:

    i125+ wyrms comin, we'll fix spawn conditions when we do that

    if that is really the case, i'm excited
    Time to subscribe again.
    (0)

  11. #20
    Player Tidis's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    437
    Character
    Tydis
    World
    Asura
    Main Class
    PLD Lv 99
    I think they should just go and introduce an easily obtained 12% movement speed item to make Gaiters redundant, every other job can gain at least 12% movement speed relatively easily already, perhaps at the same time, boost Paean/Iaso Boots to 12/18% movement speed respectively so they're not made instantly useless.
    (0)

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