Isn't killing these things basically just a novelty? Do you actually get anything decent from them?
Isn't killing these things basically just a novelty? Do you actually get anything decent from them?
Mercurial pole for uh... Abyssea proccing?
Whaaat? You don't want to reduce their respawn timers because they are special, except in the future when you address their respawn timers?
Also the only thing that's special about these wyrms is no one ever sees them
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Player
Ok, so... I am trying to get titles from HNM/Land Kings that I missed and it's rather bothersome. I cannot sit at a single HNM spawn for 24 hours/day, 2~3 days in a row just to lose claim to bots. It's just not 100% attendative to do and I'm sure others feel the same way. You give the excuse that "wyrms have a very special existence in Vana'diel" but that's all it really is, is an excuse. So that is your reason to not adjust these wyrm repop times, or even HNM altogether? Also consider the fact that everything they drop now minus Herald's gaiters and perhaps crafting materials are completely obsolete. I guess you could add Merc. pole from Jormungand as useful, for skill ups and Abyssea too, otherwise no purpose to having them.
So let me get back on track a moment here. You mention wyrms having a special existence in Vana'diel so that was reason enough not to adjust their spawn timers. Ok, got it. So how did Fafnir/Nidhogg make that cut to be force spawned? Ultimately leading to multiple spawns/day rather than maybe 1 spawn a day. Then Tiamat, Jormungand, Vrtra, etc. still remain at a 3~5 day respawn? Did I miss anything? They all are wyrms, right? So what made Fafnir/Nidhogg an exception?
Anyways, my point here is to cut the time sink on outdated content like this. Completionists like myself would like to get these titles still, but not at the expense of our health. Losing claim to bots over Herald's gaiters or crafting materials still is just the icing on the cake. The real issue is the 24 hour+ respawns ultimately having a "chance" of respawn every 20~30 minutes. Now I'll probably get flamed by other players just for this post, but you know what? I don't care. I cannot commit 24/7 to a game just to try and claim a monster for a title. My advice is to just fix this problem and get it over with rather than wait until a later date to do it when you lose more subscriptions.
Let's look at it from this perspective for a second.
Option 1) In the future when adjustments "might" be made to these wyrms, we "might" use that oppotunity to revamp their respawn timers.
Or..:
Option 2) Revamp their respawn timers, and then in the future we can "explain" their sudden increase in population.
In any case, all I'm asking for is a little break here. Just cut their respawn timers. Make it a 8 hour respawn deal or 12 hour respawn. I don't care. Just get rid of these 3~5 day respawn conditions.
Also, to get this out there. In no way am I intending on being rude with this post, I'm just tired of the time sinks. This has been one of the biggest time sinks in the game, but now that everything aside crafting mats/Herald's gaiters, is obsoleted. Just get it over with and cut timers, please? That has to be one reason why you guys made Behemoth/King Behemoth/Fafnir/Nidhogg/Adamantoise/Aspidochelone force pop, isn't it? Just remember what you posted here about wyrms and their position in Vana'diel. You already messed up by allowing Fafnir/Nidhogg to both be force spawned anytime/multiple times/day.
Anyways, I hope that you can see the frustration this is causing. Hope that you can find make some changes soon also.
Thanks-
am i the only person who read grekumahs post as:
i125+ wyrms comin, we'll fix spawn conditions when we do that
if that is really the case, i'm excited
Comeatmebro, Where... have read this?
I think they should just go and introduce an easily obtained 12% movement speed item to make Gaiters redundant, every other job can gain at least 12% movement speed relatively easily already, perhaps at the same time, boost Paean/Iaso Boots to 12/18% movement speed respectively so they're not made instantly useless.
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