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  1. #1
    Player Kincard's Avatar
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    May 2011
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    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    The knee-jerk reaction of every player that posts on the OF and kept demanding that they stop nerfing jobs and just constantly give players more power is exactly why years after Abyssea lots of things that should've been nerfed have not been, especially Ochain, Aegis and Daurdabla. When it came time early-Adoulin for them to try outdating RMEs (before the great RME butthurt of 2013) they actually recognized how stupidly broken Ochain/Aegis/Daurdabla were and decided that that would be the "cap" on how strong shields and instruments get. It's probably also the reason why Geomancer (and to a lesser extent RDM and COR) gets buff after buff so that it can actually hope to keep up with BRD.

    As for bringing back the TP floor, I don't really think that'll help a lot considering how they upped one hander TP gain by quite a bit, and one handers don't necessarily reach for the low delay weapons like they did in the past sometimes. Dual Wield- gear is probably a good option at this point since that gives more power of customization to the player, and hell, isn't that a big reason why we play XI instead of some other MMO anyway? The only problem with that is that it would make inventory bloat even worse for Dancers especially, so personally I think they should still go with the whole "make dual wield not reduce TP" thing if they can solve whatever technical issue they ran into, it's not like that would suddenly break Ninjas or something, and also it makes it more intuitive for players that can't be bothered to constantly check how much buff haste they have.
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  2. #2
    Player Atomic_Skull's Avatar
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    Mar 2011
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    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Kincard View Post
    The knee-jerk reaction of every player that posts on the OF and kept demanding that they stop nerfing jobs and just constantly give players more power is exactly why years after Abyssea lots of things that should've been nerfed have not been
    Giving 2H jobs parity with 1H would have been the correct response not nerfing MNK and NIN while simultaneously catching other less powerful 1H jobs in the crossfire. There was probably a better way to fix RNG being overpowered than by turning it into a literally useless job too.


    Quote Originally Posted by Kincard View Post
    When it came time early-Adoulin for them to try outdating RMEs (before the great RME butthurt of 2013)
    The fact is people poured years of their life into those weapons with the assurance from SE that they would never be outdated. Obsoleting them would have caused people to ragequit and with the subscriber base as small as it is SE can't afford to loose any more players. SE should never have made items like that in the first place but they did and now we are stuck with them. Like it or not SE has to do what the players want now because the players pay the subscriptions. They simply can't afford to say "don't let the door hit you on the way out" anymore.

    Quote Originally Posted by Kincard View Post
    As for bringing back the TP floor, I don't really think that'll help a lot considering how they upped one hander TP gain by quite a bit
    I don't recall that when did this happen and what did they do?
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    Last edited by Atomic_Skull; 10-12-2014 at 02:15 PM.

  3. #3
    Player Kincard's Avatar
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    May 2011
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    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    I'm not saying some of their nerfs in the past weren't bad, I'm saying players have mistakenly taken this stance that you should never nerf anything, and that is what has led to a lot of problems in the game today. I get the feeling that the team has a better grasp of the way the FFXI metagame works now and if they were given free reign to nerf things as they liked, you wouldn't have just one useful tank and as lopsided DPS classes and screwed up enmity. The best symbol of this "no-nerf" policy is the RME shields and instruments.

    I'm all too familiar with the RME thing because I was one of those upset players, but if we were going to look at the game's design as a whole, its clear that items that make the player nearly invincible to damage (Ochain/Aegis) and an item that doubles a job's effectiveness (Daurdabla) are things that would be nerfed in just about any other game. Keep in mind this really has nothing to do with outdating RMEs, because the shields and harps were singled out as things that weren't going to be updated even before the whole ilevel thing was in full swing. The timeline looked something like this:

    1. Skirmish comes out, some weapons better than RME, people get nervous and ask about it on the forums
    2. They respond and say that we'll get betterer RMEs in time, except for shields and instruments
    3. Ninja patch for Achuka's Tapioca-Polo-Anime Fists adds skill, amazing ilevel stuff starts to show up on Marjami/Yorcia, actual nerdrage happens
    4. They quickly start making plans to make RMEs goodlier again
    5. ??????
    6. Rem's Tales are released, chronicling the folly of the invasion of King Totally-Not-Matsui

    So even before they got the whole "oh wait, we better make RME useful again because people are mad" message, they already recognized how broken the shields/harp were. Although at least they have dealt with the bard problem by continuously buffing other support classes, especially GEO. I have no idea how they plan on making NIN and RUN as invincible as PLDs are, and when they do, I'm sure they're still perplexed as to how to fix enmity because if you make it too easy to hold hate, every single battle in the game would become a tank and spank with an invincible PLD just standing there while everyone else chips its HP away.

    As for the TP thing, I guess I made a mistake. They actually increased the TP gain of all weapons. This happened alongside the Weapon Skill updates a few months ago. Point is that the TP floor wouldn't really be nearly as useful nowadays since there really isn't stuff like Hornetneedle anymore to abuse with anyway.
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  4. #4
    Player Atomic_Skull's Avatar
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    Bjorne
    World
    Fenrir
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    MNK Lv 5
    Quote Originally Posted by Kincard View Post
    4. They quickly start making plans to make RMEs goodlier again
    Their original plan was to allow you to unlock the WS and then /drop the original weapon and that's when the nerd rage happened. They clearly wanted people to just toss their RME and move on and only relented when they realized they'd actually loose subscriptions over that.

    Quote Originally Posted by Kincard View Post

    As for the TP thing, I guess I made a mistake. They actually increased the TP gain of all weapons. This happened alongside the Weapon Skill updates a few months ago.
    What exactly did they do, because I don't recall that.
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    Last edited by Atomic_Skull; 10-12-2014 at 03:53 PM.

  5. #5
    Player Kincard's Avatar
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    May 2011
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    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    I'm feeling a bit too lazy to actually look this stuff up, but while they did say they were going to unlock the weapon skills (and they did anyway, for Empyreans), they also had proposed RME upgrades that lacked the ilevel skill before ilevel skill became a thing (They gave examples with one-handed swords).

    The TP thing is just that, its just a simple increase in the amount of TP you get per swing.
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  6. #6
    Player Atomic_Skull's Avatar
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    Mar 2011
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    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Kincard View Post
    I'm feeling a bit too lazy to actually look this stuff up
    I'm not:

    Quote Originally Posted by Akihiko_Matsui
    Matsui here.

    I have some follow-up information regarding how we plan to build on relic, mythic, empyrean, and Walk of Echoes ("coin") weapons (I'll refer to them as RMEC below. Apologies that I left out coin weapons in my last post).

    There are many who feel upset and uneasy regarding the recently introduced weapons, as well as the information that has been conveyed until now. So while this information is still not finalized, I would like to give a bit more insight into our plans.

    We are planning to unlock the special weapon skills that are granted from RMEC weapons when you have upgraded them to their level 99 form (this includes non-afterglow weapons, and shield/instruments will not be included in this). However, we plan on adding some conditions that fall in line with the jobs that can equip the respective RMEC weapons.

    As we have yet to finish all the testing as to whether or not we can do this, please let me again reiterate that this is not yet finalized.

    Due to the nature of this topic, we definitely need to proceed carefully, so despite the fact that I'm only mentioning this at the idea level, I understand that the level of disappointment will be quite great if I say that it is too difficult to accomplish this after all, and I was thinking it would be best to let you all know once it took a bit more shape.
    The original plan was to unlock the RME WS and then toss the lvl 99 weapon. After that was posted the thread pretty much exploded with nerd rage.

    Quote Originally Posted by Kincard View Post

    The TP thing is just that, its just a simple increase in the amount of TP you get per swing.
    I could not find anything about that so I'm going to assume you're wrong. I certainly don't see any difference in TP per hit.
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  7. #7
    Player Gannon's Avatar
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    Mar 2011
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    San d'Oria
    Posts
    86
    Character
    Gannon
    World
    Quetzalcoatl
    Main Class
    DRK Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    I could not find anything about that so I'm going to assume you're wrong. I certainly don't see any difference in TP per hit.
    http://forum.square-enix.com/ffxi/th...Version-Update

    The changes to TP gain happened at the same time as the changes to TP displayed.
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