
Originally Posted by
kylani
I've been thinking about this way too much.
Old school FFXI was pretty demanding. There was a mix of nice, helpful, and your more hard core players even back then. I feel like, over time, the people who enjoyed the game but were more casual left due to the demands of the game. The people I played with all wanted to earn good gear, but we mainly enjoyed the challenges and had fun doing content, whether we won or failed miserably. We used the jobs that we wanted to play, not the cookie cutter jobs that even back then others demanded, and we all had fun. I can remember folks telling us we couldn't win certain missions with our group setup, but we had leaders who liked strategy and figured out ways to win. It was awesome winning our own way.
But the game took a LOT of time, and people have lives, and the game could be incredibly frustrating at times. Folks rage quit, moved, had kids, got married, etc. I think the folks that have stayed tended to be the more hard core generally.
Now that the game is much more accessible/casual friendly, I there is a mix of new problems.
A) I think maybe there just aren't enough new people or not enough leader types. It is so easy to get decent higher level gear now than it was. New folks should be geared up in no time and ready to start harder content, but they need enough folks to team up and need to look up the strategies.
B) People can auto level to 99 so fast, and get decent gear so easily, they've never had to really work before, don't know how to team up, don't have patience when they lose.
C) Many veterans who would help have been burned so many times they've stopped trying. I've seen people with amazing gear that have no idea how to play their job. Failing isn't a big deal, but its frustrating when people aren't interested in learning and just want a win handed to them and they make things much harder than they should be. Leroy Jenkins didn't just happen in Wow.
When I rejoined a few years ago, my son and I enjoyed duoing in Abyssea to work on our gear. We'd invite folks that needed seals or mobs we were working on, and it was amazing what adding a few people who have no idea how to play can do to a plan. We're fairly easy going and found humor in most of it, but eventually we began not inviting folks because they just wouldn't listen to the strat no matter how much we went over it beforehand. Their actions were often so random and wasted pop items that took a bit of work to farm.
By the same token, another duo invited us to team up on a boss neither of us could win, and they turned out to be amazing friends and strategists, and we ended up joining their ls and doing tons of new content we wouldn't have if we hadn't run into them. It seems pretty hit or miss meeting folks though.
The problem seems to be more of a varying player base issue than a game issue to me. There is so much that CAN be done, but what people want to do to achieve goals varies widely, and meeting folks with the same mindset even harder. If you can just find like-minded people, you should be able to play and enjoy any job nowadays. I don't know why people are in such a hurry that they want the most efficient party set up for everything. Playing the job you love and figuring out how to win can be so much more satisfying.