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  1. #1
    Community Rep Camate's Avatar
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    Mar 2011
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    Just as Sasaraixx has mentioned, we are planning to make adjustments in the November version update that will increase the effect of Avatar’s Favor. To coincide with this adjustment, we’ll also be looking into making Avatar’s Favor an ability that is easier to utilize. One idea the team is looking into is to change how Blood Pacts reduce the effect of Avatar’s Favor, but we’ll announce more details soon.

    In the meantime, I will forward your feedback to the development team!
    (4)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player Zeargi's Avatar
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    Mar 2011
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    Quote Originally Posted by Camate View Post
    Just as Sasaraixx has mentioned, we are planning to make adjustments in the November version update that will increase the effect of Avatar’s Favor. To coincide with this adjustment, we’ll also be looking into making Avatar’s Favor an ability that is easier to utilize. One idea the team is looking into is to change how Blood Pacts reduce the effect of Avatar’s Favor, but we’ll announce more details soon.

    In the meantime, I will forward your feedback to the development team!
    Thanks for spreading the word, always good to see you, Camate. The major problem isn't just the reset, but the build up to max too. If they increase the boosts, that's amazing, but still not that great if you have to wait a minute and a half for it to reach its max boost value. I switch my avatars a lot during fights, so I imagine I'm not the only one. So please pass that along to the devs too (I have faith that they've already thought of that too, though)
    (0)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  3. #3
    Player Frodnon's Avatar
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    Mar 2011
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    Character
    Frod
    World
    Asura
    Main Class
    SMN Lv 99
    a quick and to the point rundown of why favor is too poor to utilize.

    A. the current penalty for using bloodpacts severely neuters the favor ability's buffs. a full 34 second bloodpact recast summoner can end up with favor's bonus being floored permanently. Penalizing us for taking action opposed to sitting there is very poor game design.

    B. tying the charge up to having an avatar out opposed to having the buff on the player is a poor choice. avatars are too fragile and we have no way of recovering their health outside of dawn mulsums and a few AOE healing pacts. an avatar death or swap essentially resets this charge up and further lowers our enhancements. The charge up should be tied to the buff on the player(summoner) or should be eliminated entirely.

    C. the favor AOE range is very small and very poorly tracked. at the bare minimum, the aoe range should be able to fully hit players on the other sides of large mobs. A bonus would be a geo-like graphic effect where we have a ring of runes or bubble around the avatar showing where it's aoe limit is.

    D. Disable auto attack while favor is up. This is a huge weakness of mid and large group content. often the group is managing several monsters at once, with the summoner performing several side actions. having the avatar run off and smack something due to the player taking hate is a huge risk.
    (3)
    Last edited by Frodnon; 10-08-2014 at 06:41 AM.

  4. #4
    Player Keyln's Avatar
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    Mar 2011
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    Quote Originally Posted by Frodnon View Post
    a quick and to the point rundown of why favor is too poor to utilize.

    B. tying the charge up to having an avatar out opposed to having the buff on the player is a poor choice. avatars are too fragile and we have no way of recovering their health outside of dawn mulsums and a few AOE healing pacts. an avatar death or swap essentially resets this charge up and further lowers our enhancements. The charge up should be tied to the buff on the player(summoner) or should be eliminated entirely.

    D. Disable auto attack while favor is up. This is a huge weakness of mid and large group content. often the group is managing several monsters at once, with the summoner performing several side actions. having the avatar run off and smack something due to the player taking hate is a huge risk.
    While I agree with points A and C, I'd point out that B will probably not be addressed. The whole design purpose of Avatar's Favor is to give Summoners an incentive to keep avatars out, as opposed to summon, BP, unsummon, and then pretend we're WHMs, as was common back in the days of '06.

    As far as auto-attack, that's just normal avatar design, and I can't see SE changing that.
    (0)

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