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  1. #21
    Player Asakari's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2
    Character
    Asakari
    World
    Sylph
    Main Class
    THF Lv 99
    Well hello there, i've read and i have to agree to 2 things here, Mythics by far are the hardest weapons to obtain, and prolly yes Emp > Relic on WS numbers.

    But why all this rage? I started playing on 2004 and ppl had 1-2relics and were the best fornt line jobs for like 7years or more, empyreans barely have a year existing, and idk why ppl complain more, i've seen ppl with relic and empyrean, empyreans are so easy to make, i have 2 empyreans by that case, all low maned with 6-10ppls, so if u want numbers make an empyrean, and keep ur relic as a Hard work Treasure.

    On a side note, There will always be something better to what u currently have or sometimes not, but dont fear to changes.
    (0)

  2. #22
    Player Kitheren's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    71
    Character
    Kitheren
    World
    Valefor
    Main Class
    WHM Lv 99
    I agree with you... for the most part.

    Relics are fairly easy to obtain if you have maybe two million gil.

    First, you just have to find enough (competent) people to actually go into Dynamis and not die. You know, BLM, PLD, etc.

    Second, state that YOU are the person receiving currency and make it clear.

    Do dynamis, blah blah.

    When you get currency, work on your current stage. Keep what you need, sell what you don't. Make back the gil for the glass and and set aside the rest of the gil from the sold currency to buy more of what you need. Do for each stage.

    That's the easiest way if you are actually going to earn most of your currency for yourself. Otherwise, farm or craft (lol crafting is pretty dead) or whatever to get gil to buy currency. Pay a linkshell for fragment and the necro-thingie (don't look at me like that, I don't own or plan to own a relic so I don't care what it's called) and done and done. No, it isn't always that simple but in THEORY, this is the best way.

    Relics take a lot of time and I have respect for a person who has actually EARNED theirs. Read, earned. Not had it handed to them by a linkshell because of whatever reason. Someone who actually has the skill and some of the "decent" gear to back up their new weapon and not look like an idiot. I know how hard it is to get said "decent" gear and that not everyone has those opportunities. But I'm just saying that if you have pretty meh gear with a relic on, people are going to talk. If you don't care, great, I'm proud of you. I, on the other hand, am pretty self conscious.

    However, I have more respect for a Mythic holder than a relic holder. It takes a bit more time, energy and tears to get one done. 20k Alex plus the trophies. And then you have to actually WIN the battle at the end? If you lose, you have to get them again. But more of a pain.

    I would like to see more upgrades specific to the damage and accuracy of the weapon skill, additional effect and aftermath as well as upgrades to the damage and delay of relic and mythic weapons. So they are at least on par with Empyrean weapons.

    Like I said, I am not a relic or mythic holder and as much as I drool over Yagrush, I don't plan on getting it. Not until my gear is up to my standards and my ninja is where it should be. But my husband IS a relic holder and I see how much work he's put into getting his to just 85. We haven't had the time to actually put into finishing it, unfortunately. And the Dynamis thing for his is a pain in the butt.

    Anyways, that's my opinion. Take it or leave it.
    (0)

  3. #23
    Player Moink's Avatar
    Join Date
    Mar 2011
    Location
    Square Soft
    Posts
    76
    Character
    Moink
    World
    Quetzalcoatl
    Main Class
    SMN Lv 99
    http://forum.square-enix.com/ffxi/th...Dynamis-Reborn!

    You're going off by what will be old situations... entering Dynamis wont be much of an issue other than the first buy and coins will drops because of the number of coins...
    (0)

  4. #24
    Player Kitheren's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    71
    Character
    Kitheren
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Moink View Post
    http://forum.square-enix.com/ffxi/th...Dynamis-Reborn!

    You're going off by what will be old situations... entering Dynamis wont be much of an issue other than the first buy and coins will drops because of the number of coins...
    TBH, I am disappointed with this change. I liked it when relics were more of an accomplishment. At this rate, everyone will have one.
    (0)

  5. #25
    Player Moink's Avatar
    Join Date
    Mar 2011
    Location
    Square Soft
    Posts
    76
    Character
    Moink
    World
    Quetzalcoatl
    Main Class
    SMN Lv 99
    I couldnt agree more
    (0)

  6. #26
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,224
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I liked it when it took a jillion hours to make it to level 75. *rolls eyes*
    I liked it when CoP was ridiculously hard and no one would help you with it. *rolls eyes*
    I liked it when *insert hard thing* got less hard. *rolls eyes*

    As the game gets older, it's somewhat necessary to make old content easier, otherwise it's impossible for new players to get to where the current players are. This is a normal part of MMOs. FFXI just did it slower than everyone else, so we got used to how things were.

    And revamping dynamis so that reservations aren't required is something people have been asking for for a long time. Why would anyone be disappointed with it? Why does this change automatically mean everyone's going to have a relic weapon? And why is this a problem when some mythics and empyreans are better anyway?

    Personally, I don't really ocnsider spamming the same dynamis run 100 times for the last 2 stages any kind of accomplishment. kililng the NMs for the last 2 stages was sort of an accomplishment a while back, but now it's easy with the level cap rise. The new setup and schedule change means you can do dynamis stuff when it suits you, instead of having to be stuck to a rigid schedule. I think it's great.
    (2)
    Last edited by Alhanelem; 03-09-2011 at 01:11 PM.

  7. #27
    Player Kitheren's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    71
    Character
    Kitheren
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Alhanelem View Post
    I liked it when it took a jillion hours to make it to level 75. *rolls eyes*
    I liked it when CoP was ridiculously hard and no one would help you with it. *rolls eyes*
    I liked it when *insert hard thing* got less hard. *rolls eyes*

    As the game gets older, it's somewhat necessary to make old content easier, otherwise it's impossible for new players to get to where the current players are. This is a normal part of MMOs. FFXI just did it slower than everyone else, so we got used to how things were.

    And revamping dynamis so that reservations aren't required is something people have been asking for for a long time. Why would anyone be disappointed with it? Why does this change automatically mean everyone's going to have a relic weapon? And why is this a problem when some mythics and empyreans are better anyway?

    Personally, I don't really ocnsider spamming the same dynamis run 100 times for the last 2 stages any kind of accomplishment. kililng the NMs for the last 2 stages was sort of an accomplishment a while back, but now it's easy with the level cap rise. The new setup and schedule change means you can do dynamis stuff when it suits you, instead of having to be stuck to a rigid schedule. I think it's great.
    My biggest problem with the Dynamis update is the fact that it will be harder to get currency. I should have thought throughly about my statements. I apologize and admit I did not think that through.

    With most shells, currency is dealt with through a point system. Same with drops. It's easier to obtain an item you want if you have enough points. Although there is almost always someone with more points than you.

    This new system will be Heaven.... for people with lot bots.

    It will be Hell for people like me who typically have bad luck with lots.

    The 24 hour cool down is awesome. I love that. But I liked it when it was just a linkshell affair.

    It took me a year and a half to reach 75. But through that I learned how to play my job. I see people who hit 90 in a few weeks on a new job and they have little skill. Not everyone, most people do fine. But some.

    I'm happy with most of the future changes. But this really would make it harder to secure enough currency to obtain a relic weapon.
    (0)

  8. #28
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,224
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Why would you need lot bots or super lot luck? You think they're going to keep the global loot pool when reservations are removed? I really don't think they will. The'yre changing it to be more like Abyssea, not more like Walk of Echoes (Which is also supposed to be being revamped in the next update as well)

    If anything, it will be easier, not harder, to get currency because you wont be dependent on a bunch of other people to help you get it. And with dynamis being cheap as free, currency prices will go down (especially since the strength of empyreans will limit demand)
    (0)

  9. #29
    Player Kitheren's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    71
    Character
    Kitheren
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Alhanelem View Post
    Why would you need lot bots or super lot luck? You think they're going to keep the global loot pool when reservations are removed? I really don't think they will. The'yre changing it to be more like Abyssea, not more like Walk of Echoes (Which is also supposed to be being revamped in the next update as well)

    If anything, it will be easier, not harder, to get currency because you wont be dependent on a bunch of other people to help you get it. And with dynamis being cheap as free, currency prices will go down (especially since the strength of empyreans will limit demand)
    Hmm, now that I am thinking about it, it makes a bit more sense, with the way you have worded it. Should they remove the global lot pool.. that would be so much better. I seriously pray that they will.
    (0)

  10. #30
    Player Moink's Avatar
    Join Date
    Mar 2011
    Location
    Square Soft
    Posts
    76
    Character
    Moink
    World
    Quetzalcoatl
    Main Class
    SMN Lv 99
    Nothing was mentioned about removing the global pool, I'm going to imagine it will stay.
    (0)

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