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  1. #11
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    Quote Originally Posted by Alhanelem View Post
    except it is primary for many people because

    1) you don't have to have the best gear already to be able to farm sparks like you do to win high tier fights
    2) If you really focus on grinding out the sparks, you can get them pretty fast. Also if you're leveling up in monstrosity, you can pretty easily cap out in a play session and be forced to return to spend them. But since it doesnt tell you when your points cap, you have to watch the log carefully to make sure you arent losing sparks.

    There is no reason for the limit to be so low, really. It seems I can accumulate voidstones and traverser stones forever and there's no practical limit on gil (for 99.99% of us) AN, CP or IS, so why should there be on sparks?
    SKCNMs can be won easily in sparks gear by 1-3 people in normal. If it's really *that hard*, there's also Easy and Very Easy.

    As for High Tier Battlefields, again, Very Easy and Easy exist. Spend 10 merit points and everyone gets 1 chapter, plus additional from the loot pool. These are easily doable in sparks gear, probably with less than 6 people (I know many battlefields on E or VE have been soloed). Heck, even normal should be doable in sparks gear, it just depends on the battlefield. Spend 80 merits (at worst) and you've got a 119 item; and learning the battlefields means eventually you can probably do it on Normal. Either way, if you're trying to obtain 119 gear with weak gear, it's obviously going to be difficult; there's a progression path you should follow (why not do skirmish? you're going to want that gear anyways).

    If sparks are obtained so easily, then raising the cap would only make REM pages trivial to obtain. People should have a motivating factor to go out and try these battlefields, and currently, AF/Relic armors are a great way to do that.

    As for skillup pages, you can skill up faster spending the time *skilling up* instead of spending your time farming sparks to buy skill up pages to skill up. You'll also get sparks, depending on your method, supplementing your skill gain rate. Wait, there's that word again...
    (0)
    Last edited by Crevox; 09-26-2014 at 03:25 PM.

  2. #12
    Player Malithar's Avatar
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    Apr 2014
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    447
    Character
    Malothar
    World
    Bahamut
    Main Class
    GEO Lv 99
    Quote Originally Posted by Alhanelem View Post
    There is no reason for the limit to be so low, really.
    Without an alteration of the vendorable items, there is a very good reason for there to be a limit in place. Unless you'd rather see fishing 2.0 roll around that's doable anywhere with no real prep work, caps, checks, etc. As silly as fish botting was, at least there was work that had to be put into it (getting the lures), and a cap in place (daily fishing cap), whereas unlimited or 500k sparks like the OP suggested would allow someone to make hand over fist amounts of gil compared to fishing.
    (1)
    7/10/14

  3. #13
    Player Pixela's Avatar
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    Jul 2014
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    1,909
    Character
    Lilpotato
    World
    Asura
    Main Class
    THF Lv 1
    The cap is there to keep you on the mouse running wheel, same reason merits cap. They don't cap because it's a limitation, they cap for player retention/goal reasons.
    (1)

  4. 09-26-2014 06:31 PM

  5. 09-26-2014 06:40 PM

  6. #14
    Player Zarchery's Avatar
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    Mar 2011
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    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    I don't understand what the OP's problem is. You want to get Rem's chapters with sparks, go get them. Once you hit 50,000, head for the NPC and dump sparks.
    (1)

  7. #15
    Player Lithera's Avatar
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    Mar 2011
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    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    Quote Originally Posted by Zarchery View Post
    I don't understand what the OP's problem is. You want to get Rem's chapters with sparks, go get them. Once you hit 50,000, head for the NPC and dump sparks.
    But that apparently takes too much time and effort for some people to do.
    (0)

  8. #16
    Player Lithera's Avatar
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    Mar 2011
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    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    Quote Originally Posted by Crevox View Post
    As for skillup pages, you can skill up faster spending the time *skilling up* instead of spending your time farming sparks to buy skill up pages to skill up. You'll also get sparks, depending on your method, supplementing your skill gain rate. Wait, there's that word again...
    Except when your skill is close to cap and you are forced to do events that allow skill ups where you might only see one or two .1 skill ups during the event. Only because regular mobs won't give you skill ups or at an even slower rate. Then the skill up pages are quicker.
    (0)

  9. #17
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,223
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    SKCNMs can be won easily in sparks gear by 1-3 people in normal. If it's really *that hard*, there's also Easy and Very Easy.
    I couldn't beat a "very easy" SKC fight on very easy with a party of trust NPCs with i109 gear. Am I doing something wrong? (specifically, the sahagin fight at Sacrificial Chamber; GEO/SCH and Valaineral, Kupipi and Nashmiera). The mobs had a huge amount of HP and I couldn't even take down one of the four before getting wiped out. Sleep only lasted a matter of seconds.)

    It's not easy to form a 6 man party for one particular BCNM especially when you've been gone from the game a while and everyone seems to be busy with audolin content etc. Why would I spend time doing that when I can grind out sparks myself easily with no special gear in monstrosity or abyssea?

    Your response doesn't really tell me why we need a cap of 50000 sparks, though. It's a pretty low limit that just causes hassle for no real reason. I reiterate that most other currencies we use don't have such a low limit relative to what you can do with them.

    I don't understand what the OP's problem is. You want to get Rem's chapters with sparks, go get them. Once you hit 50,000, head for the NPC and dump sparks.
    The problem is it's an unnecessary hassle. Why should I have to stop farming for every couple books worth of sparks I generate? It's not a disaster by any means, but the sparks limit is pretty low as I just said. It's a QOL / convenience kind of thing. Why would you argue against that?

    As for skillup pages, you can skill up faster spending the time *skilling up* instead of spending your time farming sparks to buy skill up pages to skill up.
    Geomancy/Handbell skills are very slow to skill up even in the best of circumstances. they're slow and clumsy to cast, even with the reduced casting times. It's almost as bad as when we had to skill summoning magic solely by repeatedly summoning+dismissing avatars.

    Without an alteration of the vendorable items, there is a very good reason for there to be a limit in place.
    This isn't a good reason. Raising the limit doesn't substantially increase spark income or result in "fishing 2.0". It merely serves to reduce the periodic hassle of returning to an NPC every time you cap out.

    And people say I argue just for the sake of arguing... this is ridiculous. Just raise the cap. There is virtually no negative consequence of doing so.
    (1)
    Last edited by Alhanelem; 09-27-2014 at 02:28 AM.

  10. #18
    Player Numquam's Avatar
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    Apr 2013
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    142
    Character
    Numquam
    World
    Bahamut
    Main Class
    BST Lv 99
    Quote Originally Posted by Malithar View Post
    Without an alteration of the vendorable items, there is a very good reason for there to be a limit in place. Unless you'd rather see fishing 2.0 roll around that's doable anywhere with no real prep work, caps, checks, etc. As silly as fish botting was, at least there was work that had to be put into it (getting the lures), and a cap in place (daily fishing cap), whereas unlimited or 500k sparks like the OP suggested would allow someone to make hand over fist amounts of gil compared to fishing.
    This makes sense. You win.
    (1)

  11. #19
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    Dec 2013
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    I couldn't beat a "very easy" SKC fight on very easy with a party of trust NPCs with i109 gear. Am I doing something wrong? (specifically, the sahagin fight at Sacrificial Chamber; GEO/SCH and Valaineral, Kupipi and Nashmiera). The mobs had a huge amount of HP and I couldn't even take down one of the four before getting wiped out. Sleep only lasted a matter of seconds.)

    It's not easy to form a 6 man party for one particular BCNM especially when you've been gone from the game a while and everyone seems to be busy with audolin content etc. Why would I spend time doing that when I can grind out sparks myself easily with no special gear in monstrosity or abyssea?

    Your response doesn't really tell me why we need a cap of 50000 sparks, though. It's a pretty low limit that just causes hassle for no real reason. I reiterate that most other currencies we use don't have such a low limit relative to what you can do with them.
    Because GEO isn't a DD, it's a buffer. You're relying on trusts as your primary source of damage output, which won't work. Yeah, you can nuke, but you're gonna run out of MP really fast and have to get through 4 different mobs (if you use low tier nukes, it will just take a long time). I would say it's possible, but it's a really impractical setup trying to solo an SKCNM as a support job, with no one to support but trust NPCs that do low damage and have low accuracy (and since your item level is low, even worse, since that makes them weaker). As for sleep, if it only lasted a few seconds then your magic accuracy (skill or from gear) is too low, because that's a primary strategy to doing that SKCNM (sleep them all and kill one by one). If your macc gear is not adequate, then your nuking gear probably isn't adequate either.

    It usually is pretty easy to get people because there's tons of people like you thinking the same thing. Generally all it takes is a person to try to form a party for something, and if you're doing it on a lower difficulty then you don't need to be picky about compositions. You don't even need 6 people a lot of the time (SKCNM N can be done duo, trio). Technically, a high tier battlefield or SKCNM *is* adoulin content because it's relevant to everyone. You should spend time doing it because it is MUCH faster than grinding out sparks, profitable, multiplayer, and probably more fun.

    The cap is there to serve as a detriment to you using sparks to obtain chapters so freely from it; and if you're trying to get all your chapters from sparks and think it's a problem, then it's doing its job. That should be encouraging you to seek out the primary method of obtaining these items (you know, the better, faster method).

    Geomancy/Handbell skills are very slow to skill up even in the best of circumstances. they're slow and clumsy to cast, even with the reduced casting times. It's almost as bad as when we had to skill summoning magic solely by repeatedly summoning+dismissing avatars.
    It's not that bad. You could look away from the screen and just spam the enter key on Indi-Poison or something for a while. Use the skillup armor from sparks, moogle trust if you have it, other skill up gear if you have it, and food if you want it to go even faster. I still think this is MUCH faster than skillup pages, especially since its two different skills that need to be done at the same time. It didn't take very long to max my geomancer.

    Also, you may skill up even faster using geo-spells on a trust or reive over and over (because skill ups generally go faster if casted on NPCs).

    It merely serves to reduce the periodic hassle of returning to an NPC every time you cap out.

    And people say I argue just for the sake of arguing... this is ridiculous. Just raise the cap. There is virtually no negative consequence of doing so.
    The hassle is intended. They are meant to be supplementary, not a primary method. There are other, much better, faster ways to do all the things you want to do with sparks; and they reward other things along the way (battlefields give good loot).

    It's supposed to exist to deter you from doing that, but you want it to be removed so you can do it anyways... but there are other, BETTER ways to do these things. You should be doing those.

    Also, as the other guy mentioned, it's a great bot deterrent.

    Except when your skill is close to cap and you are forced to do events that allow skill ups where you might only see one or two .1 skill ups during the event. Only because regular mobs won't give you skill ups or at an even slower rate. Then the skill up pages are quicker.
    Forced? I personally don't join events until my skill is capped. It doesn't take long. Healing magic skill is just a matter of spamming Cure on a Trust NPC (it gives increased skill rate because it's an NPC, same as spamming on an undead mob), enhancing magic is buffing over and over (again, better on a trust)... none of this is really that hard. You shouldn't be skilling up *during* events, because if you're doing an event where you're not maxed out on skill, you're missing a lot of potential that could easily be resolved by just going and capping it out. And yeah, it's not "hard", but it also doesn't take very long either from my experience (I think I maxed staff skill in a couple hours or something without books?).

    The only skills that take notably longer than the rest I would say are summoning, geomancy, handbell, instrument, and singing. However, those are easy to cap because it's just a matter of standing in one place spamming the same skill, so you can just mash enter or a macro over and over.

    Skill books work fine, yeah. If you're that close to cap, you shouldn't need so many that you need to farm for sparks regardless. Either that, or do these "events" on a job that is capped already and then use the sparks from the event to buy skillbooks for the other job.
    (0)
    Last edited by Crevox; 09-27-2014 at 03:05 AM.

  12. #20
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,223
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    The hassle is intended. They are meant to be supplementary, not a primary method.
    THIS ISNT JUST ABOUT REMS TALES.

    This is about EVERYTHING you can get with sparks. The hassle is not intended, and doesn't change how "primary" or "supplemental" it is. Just because SE said "we intended for <blank>" doesn't mean that the limit on sparks is because of that intention. It's just some arbitrary number. Im sure they didn't want AN, CP, and IS to be a "primary source" of gear, but there is no significant cap on those. Your argument has no merit and no precedence.

    Every couple hours you have to go back and spend your sparks. I repeat, this does not significantly affect the speed you get sparks. it's JUST A HASSLE, nothing more. A hassle that doesn't need to exist and doesn't hurt anything by not existing.

    Also, as the other guy mentioned, it's a great bot deterrent.
    It doesn't do anything to deter bots. It takes hours to cap sparks. Do you really think wasting a few minutes every few hours really deters bots?

    I really don't understand why you're arguing against this. If you arent farming sparks, this doesn't even affect you. The trivial amount of gil a bot has the potential to gain from farming sparks (not that I believe any RMT actually does this) is an incredible waste- sparks are far more useful for other purposes. I can't think of a less efficient way to get gil.

    However, those are easy to cap because it's just a matter of standing in one place spamming the same skill, so you can just mash enter or a macro over and over.
    You complain about the threat of botting yet you claim we should do just that to skill up by automating the process with macros. mixed messages?
    (2)
    Last edited by Alhanelem; 09-27-2014 at 03:48 AM.

  13. 09-27-2014 06:53 AM

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