Checked the gyms thread and did not find the mod post. Thanks, hopefully we can have a response so that the playerbase can have an official answer on the current intended stand of relic and mythic weapons in game. In the meantime pretty
nice organizing of forum categories. Forum mods please move this thread to Gameplay > Battle Content. Thank you.
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I actually just read all the Jp forum things and also expressing even more then we are over here.
99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
110 +5 Bonecraft
Level 99 Relic Scythe
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Well, I think that is cause JP in general are usually more productive where as the NA/English forums are typically more ridden with epeen/cynicism/proof or gtfo mentalities. BG, KI, Alla...just about anywhere you can go you'll run into the same trolling, the biggest difference is if the moderation team puts a stop to it or not before it goes too far. Not saying the mods of the forum here aren't doing their jobs, just that other places are a little more quick to stop something depending on how the topic is evolving than here.
Would be nice if we had the same exchange of information going on here also, but instead it is more a spitting match between Relic/emp/mythic owners or "out with the old, in with the new" comments. Factoring the emp weapon holders out (who don't have relic or mythic to compare/contrast the issues people see a conflict with) there is an obvious agreement that while SE has tried to keep the weapons worth the effort, they haven't quite met players expectations based on the amount of effort that had to be put into the weapons to get them to their current final state. Some aren't worth even macroing in or using over other options that take much less effort/time.
I've racked my brain trying to figure out how SE could enhance/rectify the issue without ruining the balance and currently I'm still not sure.
Thought of possibly increasing proc rate for 2.5-3x dmg (only equal to the potential of the ODD of Emp), or increase to FTP values (maybe both), but other than this I couldn't think of any way to make relics somewhat more worthy of use over emp without ruining balance.
Can't change the WS to have TP mods (outside of the current Aftermath effect and duration) without possibly making them too strong or having to remove another part of the weapon such as the additional effects (though I'm sure some wouldn't mind this, while others would).
Turning some of the WS that look like multi-hit (Mercy Stroke, Onslaught, etc) into true multihit would need an accompanying fTP nerf which in the end might not make the WS any better since they still don't have a TP mod (IE: Chance of Critical, Increase DMG, Ignore defense, etc).
Possibly fixing some of the odd Primary Stat mods might help, but that would conflict with the fact Emp weapons have odd mods that some jobs never used in the past also.
I'm not exactly certain on what the issue Mythic holders have since I never looked into it too far. I just know that people aren't happy with the minimal difference the 90 versions have over the 75 versions due to the effort it takes to get them to that point. The only real noticeable difference I've heard stated is just the increase base damage, but other than this the weapon was said to be "not worth the time or effort to upgrade to 90."
Last edited by Kitkat; 03-24-2011 at 01:34 PM.
I think this is why they are changing dynamis to 1 once a day, due to relics getting matched, so it will just be easier to get them in due time.
Also....It seems the mods are having a fun time with bahamut lol.
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