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  1. #81
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Megatron View Post
    i guess your forgetting witthe new update. that peopel will be ableto go into dynamus once every RL day. which will make the value of dyna currency fall to all time low
    They're also lowering the drop rates on currency and "adjusting" the mobs (which most likely means increasing the difficulty) to compensate for that.
    (1)

  2. #82
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    They're also lowering the drop rates on currency and "adjusting" the mobs (which most likely means increasing the difficulty) to compensate for that.
    And not all piled together and/or nonlinking.
    (1)

  3. #83
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Alhanelem View Post
    In that same post, they said they still expect the currency supply to increase, most likely because of increased participation and being able to visit more often.
    They said they expect currency distribution to increase actually. That doesn't specifically mean more currency actually entering the server.
    (1)

  4. #84
    Player
    Join Date
    Mar 2011
    Posts
    146
    Quote Originally Posted by Kiba View Post
    The jp threads listed are from these forums, I had to use the bit shortened service since the jp character in url's was not working when posting.
    Mod actually took notice and commented on THe GYms forum
    (1)

  5. #85
    Player Kiba's Avatar
    Join Date
    Mar 2011
    Posts
    104
    Character
    Coconuts
    World
    Quetzalcoatl
    Main Class
    RDM Lv 1
    Quote Originally Posted by Auredant View Post
    Mod actually took notice and commented on THe GYms forum
    Checked the gyms thread and did not find the mod post. Thanks, hopefully we can have a response so that the playerbase can have an official answer on the current intended stand of relic and mythic weapons in game. In the meantime pretty
    nice organizing of forum categories. Forum mods please move this thread to Gameplay > Battle Content. Thank you.
    (1)

  6. #86
    Player
    Join Date
    Mar 2011
    Posts
    146
    Quote Originally Posted by Kiba View Post
    Checked the gyms thread and did not find the mod post. Thanks, hopefully we can have a response so that the playerbase can have an official answer on the current intended stand of relic and mythic weapons in game. In the meantime pretty
    nice organizing of forum categories. Forum mods please move this thread to Gameplay > Battle Content. Thank you.
    It's response#36 of the "Gyms of Vanadiel" forum. And I'm one of the people that thinks the devs will make Relics at least equal,if not superior, by the time we hit 99. It will be interesting to see.
    (1)

  7. 03-23-2011 11:24 PM
    Reason
    Content was edited by Moderator due to violation of Forum Guidelines.

  8. 03-23-2011 11:41 PM
    Reason
    Content was edited by Moderator due to violation of Forum Guidelines.

  9. #87
    Player Unctgtg's Avatar
    Join Date
    Mar 2011
    Location
    Sandoria
    Posts
    361
    Character
    Unctgtg
    World
    Ragnarok
    Main Class
    DRK Lv 99
    I actually just read all the Jp forum things and also expressing even more then we are over here.
    (1)
    99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
    110 +5 Bonecraft
    Level 99 Relic Scythe

  10. 03-24-2011 11:31 AM

  11. #88
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Unctgtg View Post
    I actually just read all the Jp forum things and also expressing even more then we are over here.
    From what i can tell they have a lot less trolling and more good information going back and forth.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  12. 03-24-2011 11:39 AM

  13. #89
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Well, I think that is cause JP in general are usually more productive where as the NA/English forums are typically more ridden with epeen/cynicism/proof or gtfo mentalities. BG, KI, Alla...just about anywhere you can go you'll run into the same trolling, the biggest difference is if the moderation team puts a stop to it or not before it goes too far. Not saying the mods of the forum here aren't doing their jobs, just that other places are a little more quick to stop something depending on how the topic is evolving than here.

    Would be nice if we had the same exchange of information going on here also, but instead it is more a spitting match between Relic/emp/mythic owners or "out with the old, in with the new" comments. Factoring the emp weapon holders out (who don't have relic or mythic to compare/contrast the issues people see a conflict with) there is an obvious agreement that while SE has tried to keep the weapons worth the effort, they haven't quite met players expectations based on the amount of effort that had to be put into the weapons to get them to their current final state. Some aren't worth even macroing in or using over other options that take much less effort/time.

    I've racked my brain trying to figure out how SE could enhance/rectify the issue without ruining the balance and currently I'm still not sure.

    Thought of possibly increasing proc rate for 2.5-3x dmg (only equal to the potential of the ODD of Emp), or increase to FTP values (maybe both), but other than this I couldn't think of any way to make relics somewhat more worthy of use over emp without ruining balance.

    Can't change the WS to have TP mods (outside of the current Aftermath effect and duration) without possibly making them too strong or having to remove another part of the weapon such as the additional effects (though I'm sure some wouldn't mind this, while others would).

    Turning some of the WS that look like multi-hit (Mercy Stroke, Onslaught, etc) into true multihit would need an accompanying fTP nerf which in the end might not make the WS any better since they still don't have a TP mod (IE: Chance of Critical, Increase DMG, Ignore defense, etc).

    Possibly fixing some of the odd Primary Stat mods might help, but that would conflict with the fact Emp weapons have odd mods that some jobs never used in the past also.

    I'm not exactly certain on what the issue Mythic holders have since I never looked into it too far. I just know that people aren't happy with the minimal difference the 90 versions have over the 75 versions due to the effort it takes to get them to that point. The only real noticeable difference I've heard stated is just the increase base damage, but other than this the weapon was said to be "not worth the time or effort to upgrade to 90."
    (1)
    Last edited by Kitkat; 03-24-2011 at 01:34 PM.

  14. #90
    Player Vortex's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Mystina
    World
    Cerberus
    Main Class
    RNG Lv 99
    I think this is why they are changing dynamis to 1 once a day, due to relics getting matched, so it will just be easier to get them in due time.


    Also....It seems the mods are having a fun time with bahamut lol.
    (1)

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