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  1. #1
    Player Draylo's Avatar
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    Mar 2011
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    778
    Okay, so now the next question is, WHY do you want that? What is so rewarding about massive lock out periods, terrible RNG, massive exp loss, massive exp required to gain a level? What is appealing about that, you have to sell this to people for this classic server, because you can't just rely on the old school crowd to populate it.
    (2)

  2. #2
    Player PlumbGame's Avatar
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    Mar 2012
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    233
    Character
    Dravidian
    World
    Sylph
    Main Class
    DRG Lv 99
    Quote Originally Posted by Draylo View Post
    Okay, so now the next question is, WHY do you want that? What is so rewarding about massive lock out periods, terrible RNG, massive exp loss, massive exp required to gain a level? What is appealing about that, you have to sell this to people for this classic server, because you can't just rely on the old school crowd to populate it.
    There isn't anything I don't want (which has already been pointed out, and the other guy keeps asking why I keep pointing our l2read, even more so considering I'm one of the most active posters in these 2 different threads right now). The only thing I don't want is the habitual claim botting and RMTing that was present during those time periods. I'm confused by the implication that I need a certain aspect of the classic era. I want it all. When I mention wanting a classic server, what does that mean to you? And you might be able rely on "the old school" pop to populate it, FFXI has more you can just jump up and do currently than there was back in the days (limited to lock outs, HNM's starting at 21 hours, etc). This could actually result in more people playing the normal servers on this servers down time (like how people right now play XI on XIVs downtime). Like I've pointed out before, people who played the progression server for example in EQ ALSO played the regular servers, and I mean people who haven't played EQ for years will pick it up and possibly play both. This could actually be an opportunity to advertise the normal servers. This is just one theory in my head, but none-the-less, it helps contradict random crap that people claim that a server wouldn't be successful.
    (2)
    Last edited by PlumbGame; 09-15-2014 at 05:48 PM.

  3. #3
    Player Yadam's Avatar
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    Jul 2014
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    22
    Character
    Griffinx
    World
    Phoenix
    Main Class
    THF Lv 99
    see draylo puts in the negatives cause he's just here to argue, but the good stuff about the old days was : actually working together to achieve everything, things took longer to do and felt like more of an accomplishment, even traveling took longer it made the game feel like an actual adventure, not just sit in town and warp whereever you want, there was more danger to the game back then. the storyline fights were capped so they were actually a challenge, which made them fun, breezing through everything at 99 is not fun. it's funny that he says we don't know what we're asking for, like we didn't play the game back then? we know what we're asking for, you're just a damn troll, but please keep posting draylo then this thread will keep getting more views and more people will find out about this idea, ^^
    (2)

  4. #4
    Player mattkoko's Avatar
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    Mar 2011
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    119
    Character
    Seig
    World
    Lakshmi
    Main Class
    DRK Lv 99
    With all do respect Plume, I have read many of your responses. You can't tell people not to make their opinion sound superior when you do exactly the same. Every time someone expresses an opinion against yours, you complain that they don't read what you are saying. It is not that they don't read what you are saying. It is just that they don't agree with what you are saying. I am all up for friendly debates and love reading other peoples opinions, but your way of thinking seems to be "alright he/she doesn't agree with me. I guess he/she can't read properly or is just dumb." Others are allowed to disagree, and it does not make them illiterate if the they don't. And I know I am going to get quite a bit of fire from this but I said my piece.
    (3)

  5. #5
    Player PlumbGame's Avatar
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    Mar 2012
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    233
    Character
    Dravidian
    World
    Sylph
    Main Class
    DRG Lv 99
    Quote Originally Posted by mattkoko View Post
    With all do respect Plume, I have read many of your responses. You can't tell people not to make their opinion sound superior when you do exactly the same. Every time someone expresses an opinion against yours, you complain that they don't read what you are saying. It is not that they don't read what you are saying. It is just that they don't agree with what you are saying. I am all up for friendly debates and love reading other peoples opinions, but your way of thinking seems to be "alright he/she doesn't agree with me. I guess he/she can't read properly or is just dumb." Others are allowed to disagree, and it does not make them illiterate if the they don't. And I know I am going to get quite a bit of fire from this but I said my piece.
    There is no offense taken. I also don't say my opinions are superior. I point out how there has already been many answers to the same questions that keep being presented as if people aren't reading.
    (1)
    Last edited by PlumbGame; 09-17-2014 at 11:34 AM.

  6. #6
    Player
    Join Date
    Sep 2014
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    25
    Quote Originally Posted by PlumbGame View Post
    This is just one theory in my head, but none-the-less, it helps contradict random crap that people claim that a server wouldn't be successful.
    Exactly, we have plenty of reasons to believe that a classic server could potentially benefit everyone. Also, I'd like to point out this article regarding Dragon Quest X:

    http://kotaku.com/5933175/dragon-que...-the-same-time

    Dragon Quest X claims to be enjoyable for those who want to play alone—going so far as to dedicate two servers to single players. But while it can technically be played without grouping, actually doing so is far from practical—at least in the beginning. To solo the first boss in the game, you need to be almost double the level that a team of players would need to be. Moreover, when playing alone, I literally could not make enough money from killing monsters to pay my inn bill (unless I ran ten minutes back to the starting town). However, when I joined a group, not only were we able to adventure pretty much indefinitely (by pooling item drops for healing) but we were also making four times the experience per kill since we could go to much higher level areas.

    Around level 15, your options for soloing take a sudden, positive turn. It is at this point (about 10-15 hours in) you gain access to one of the capital cities and have the income needed to unlock taverns. Taverns allow you to recruit other players' characters into your party as NPCs while they're offline. For a moderate fee, you can rent a group of characters for a maximum of 48 hours. The downside to this is that these characters will not level up along with you, and your control over their AI is rather limited. Still, they make soloing a viable option.

    That said, being in a party of other players is still the most efficient way to play. And while there is no general chat channel in Dragon Quest X, joining a party is remarkably easy as people congregate at the entrances to towns, boss areas, and dungeons if they are looking to join a group. There are also tags you can place next to your name indicating, among other things, whether you'd like to play alone or in a group (so you can find a party even if you're already in the field). Of course, the icing on the cake is that players are exceptionally friendly and polite, making it easy to find a group no matter where you are or what you're doing.
    Square Enix has mentioned many times that Dragon Quest X would have a plot as deep as any other game in the series. From the twenty hours I have put into the game so far, this seems to be true. Of course, what they didn't say is that in between story sections there would be ridiculous amounts of grinding.

    And I don't mean what passes for grinding in modern MMORPGs—i.e. go to a town, load up on quests, and then get experience for killing monsters and completing the quests. No, I mean old school grinding where you just kill monsters for hour upon hour for no rhyme or reason other than wanting exp. Between levels 7 and 15 there was only a single quest; it took less than five minutes to complete and gave no experience points. Say what you will about slaughtering countless wolves for their pelts or what have you, at least it gives you the illusion of something constructive to do.
    Sounds like Dragon Quest X is what this game used to be, back in the day. Huge focus on players grouping together to complete story missions? Check. Grinding experience with other players at camps with no repetitive quests in sight? Check.

    How successful has Dragon Quest X been?

    http://www.nintendolife.com/news/201...sales_in_japan

    Dragon Quest X Reaches One Million Sales In Japan
    http://www.technobuffalo.com/2014/09...lts-shipments/

    Streaming an MMORPG onto the Nintendo 3DS was always a risky endeavor, but Square Enix of Japan decided to take it anyway to tap the large Dragon Quest fanbase. It would appear that Dragon Quest X‘s newest port on the popular gaming device is proving a little too popular, and the service has all but crashed under the traffic after selling out in the first week.
    Apparently, there are plenty of people who are interested in that style of gameplay.
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